I think I get the gist of it.. This is the palace. It was built on the top of the mountain, to supposedly give it a great view (you can kind of see this in the background, the shoddy "royal garden" and the sea). I did not understand this portion though:
Mind outlining it for me? Thanks for the...
I was play testing my map, and I realized that the shadow is.... wrong.
Here is the original auto-tile shadow:
and here's an evented "above player" shadow:
Is it just me, or does the shadow make more sense being over the player?
Thanks SandFlyer. It's just too much for one person to make for no real reason when there are so many other great tiles out. Unless, someone wanted to collaborate and make free for commercial use tiles. But it's still a lot of work. And I'm not even a good pixel artist.
A while ago I decided to make my tiles from scratch.. And I made these. But then I realized how daunting this task was, and I gave up. But I figured, maybe someone else can use these as a base, assuming they're going for a pixel art style.
Choosing colors is not my forte, but I think the pixel...
I'm not a fan of the default character facesets, so 'm working on designing the character portraits in a different style... Though I'm not sure how they'll fit in with the menu, as I'm nowhere near starting that.
I've not seen this before. Very nicely done Oni. I'm very interested in architecture as well, but I'm editing tilesets in the Neo-Moorish style.
Either way it's nice to see someone else geeking out over architectural elements.
Gorlami: It depends on what kinda feel you're going for. This one screams sci-fi to me. I like how the text sort of mirrors the outline of the character. I'm not sure whether that was intentional. Also, I feel like the font is too small--it makes it seem as if what the character is saying isn't...
If you're an artist of illustrations, you're doing fine.
If you're an artist of writing, you're doing fine.
If you're an artist of programming, you're doing fine.
But if you are all three above (and more) you cannot allow any distractions in your life.
After working out some initial confusion, I managed to get Yanfly's Improved Battlebacks successfully working on a test battle, changing the battleback and getting it to scroll during combat. This means that I can have graphically dynamic battles on moving platforms, like the roof of a train or the deck of a ship/airship...