Recent content by Dr.Phil

  1. Dr.Phil

    Although untitled as of yet, I'd say I'm 1/3 done with my Halloween game. Yay

    Although untitled as of yet, I'd say I'm 1/3 done with my Halloween game. Yay
  2. Dr.Phil

  3. Dr.Phil

    Game & Map Screenshots 3

    I think I get the gist of it.. This is the palace. It was built on the top of the mountain, to supposedly give it a great view (you can kind of see this in the background, the shoddy "royal garden" and the sea). I did not understand this portion though: Mind outlining it for me? Thanks for the...
  4. Dr.Phil

    Game & Map Screenshots 3

    Minnow, great use of fog. It really sets the atmosphere. Everything from that, to the lighting, to the actual mapping is great. I, on the other hand, need help with mine: The palace:
  5. Dr.Phil

    Shadow opinions?

    I was play testing my map, and I realized that the shadow is.... wrong.   Here is the original auto-tile shadow: and here's an evented "above player" shadow: Is it just me, or does the shadow make more sense being over the player?  
  6. Dr.Phil

    Pixel Art Tileset

    Thanks SandFlyer. It's just too much for one person to make for no real reason when there are so many other great tiles out. Unless, someone wanted to collaborate and make free for commercial use tiles. But it's still a lot of work. And I'm not even a good pixel artist. 
  7. Dr.Phil

    Pixel Art Tileset

    A while ago I decided to make my tiles from scratch.. And I made these. But then I realized how daunting this task was, and I gave up. But I figured, maybe someone else can use these as a base, assuming they're going for a pixel art style. Choosing colors is not my forte, but I think the pixel...
  8. Dr.Phil

    What are you working on?

    I'm not a fan of the default character facesets, so 'm working on designing the character portraits in a different style... Though I'm not sure how they'll fit in with the menu, as I'm nowhere near starting that.
  9. Dr.Phil

    Game & Map Screenshots 3

    Good point. I'm working on the whole shadow thing. Anything else?
  10. Dr.Phil

    Game & Map Screenshots 3

    The mapping is subpar, I know but, I'm mostly looking for feedback on the tiles. 
  11. Dr.Phil


    I've not seen this before. Very nicely done Oni. I'm very interested in architecture as well, but I'm editing tilesets in the Neo-Moorish style. Either way it's nice to see someone else geeking out over architectural elements.
  12. Dr.Phil

    I'm starting to think that I'm only editing tiles to keep from actually working on my project...

    I'm starting to think that I'm only editing tiles to keep from actually working on my project. WWDPD?
  13. Dr.Phil

    Game & Map Screenshots 3

    Gorlami: It depends on what kinda feel you're going for. This one screams sci-fi to me. I like how the text sort of mirrors the outline of the character. I'm not sure whether that was intentional. Also, I feel like the font is too small--it makes it seem as if what the character is saying isn't...
  14. Dr.Phil

    Excel Game Balance Workbook- Data Sample

    This seems like a very useful way of keeping the game in balance. Thanks a bunch Kalithro

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I should probably be dragged kicking and screaming away from Daz3D... I was playing with 8.1 models and came up with this. Thoughts?
If you're an artist of illustrations, you're doing fine.
If you're an artist of writing, you're doing fine.
If you're an artist of programming, you're doing fine.
But if you are all three above (and more) you cannot allow any distractions in your life.
Anyone had school furniture?
After working out some initial confusion, I managed to get Yanfly's Improved Battlebacks successfully working on a test battle, changing the battleback and getting it to scroll during combat. This means that I can have graphically dynamic battles on moving platforms, like the roof of a train or the deck of a ship/airship...
Place Events Like Tiles Through Replacement, & Take Notes Free Form | RPG Maker News #41

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