You don't need to split them, thats for custom weapons, like if you have just one cool weapon... Go to your project-img-system and place whole sheet there. Then rename it to WeaponsX (X is next in line, so if you have Weapons1 and Weapons2 in there, it will be Weapons3 and so on. NOw just use...
They work just fine, thank you! :rhappy:
Isn't important, but you have quite noise there (hard to see dots), if you color image without anti-alias, it looks like this:
But great job, would be happy for more ;)
Hoi, I understand it, that you can Edit as much as you want - for commercial or not -, but you can't share Edits alone without Avery's permision. I hope I'm right, because these are super beautiful and I need them little edited for tall sprites :kaoswt:
Hi, thanks for update! Awesome work. Moving rectangles can become reality now! :LZSevil:
Suggestion... Well, what about 'same priority as player' + 'action triggered'? i have no idea how it works, but it should be very useful, too. Like I want my hero to have some comment about his big house...
After 7 months of really hard work and then 6 months of lazing around and procrastinating with adding the final touches my game is finally complete! Not bad considering that a year ago I didn't really even know about variables. Thanks to everyone who helped with questions and assets! Feels good to have a game under my belt! Ep2 (also self contained) may possibly come in the future!
I just made a breakthrough in my Battlecore problem where the Abort Battle command wouldn't work after using a Custom Action Sequence skill. It seems that Abort Battle can't be the last command in the event.
Before, the event was ordered (Dialogue -> Abort Battle). But having the message appear LAST fixed it.
(Abort Battle -> Dialogue)