Been hard at work trying to make more tactical aspects of the game a reality, if all goes well the Player, depending on the faction they choose, will;
Suffer little to no penalty for escaping battle.
Be able to manually speed up resource gathering.
Steal Special projects from rival Factions.
Currently working on the Combat stealth system in Combat: Toybox.
but a Formula stands in My way. I will solve this one way or the other.
there is too much dependent on this mechanic, namely the over all strategy of a particular Faction.
My Projects are in shambles, My coding knowledge has faded to Beginner levels, My physical notes are scattered and My Project Folders are buried within a terabyte external hard drive that has but 24 gigabytes of space remaining with everything in different sections of a Data Maze I have irresponsibly created.
As of 5:58pm today, I am postponing development of My projects until further notice, Money has dried up, script conflicts and various other difficulties mean my attempts at Indie dev career is taking back seat I know I promised games and I apologize, this is only a delay but I don't know for certain how long.
Current Content Roadmap: Plan to complete: May 2024
-Finish the base maps, currently 1/25 done
-Finish Chapters 1-5 content
-Finish up the side quest system
-Complete the first Symphony
-Complete the first 3 Trials n' Tribulations, 5 EX dungeons, and 2 crest palaces
-Refine the Unit Gacha system
-clean up my messy ass plugin setup xd
Whew... I've been on a tear recently. Been working nonstop. Feels really good to be back in the groove! I think it's because I can finally see the end approaching. I only have 8 more side quests to develop (then NPCs, some art, then pretty much done).