Dragon Brother
Reaction score
128

Profile posts Latest activity Postings About

  • I have recently discovered a Limit breaker for RPGmaker VXA, needless to say this changes everything.also I really like the changes this website has made.
    After reviewing two videos of armymen getting blowup by Firecrackers I have determined the grenades in the series are wholly unrealistic...
    Dragon Brother
    Dragon Brother
    however I am sure realism is not what 3DO were going for.
    that said I am reworking the Infantry in game.
    Wait for it... Something is not right! My variables are all disorganized, I see now I will have to do some sorting!
    I have come to the conclusion that the current map lay out of, well, ALL of My games is lackluster.
    • Like
    Reactions: Knighteriius
    Dragon Brother
    Dragon Brother
    I am also Retrying the 'Turn based Map Movement' idea, My apologies to it's opposition but this is something I wanted to do since the very beginning of My development career and that is no exaggeration, fear not, I sincerely believe it won't be as slow as it sounds and will ultimately contribute to the gameplay.
    Knighteriius
    Knighteriius
    Sounds good to me, man. Improve and make the game you enjoy
    Dragon Brother
    Dragon Brother
    My standards have been reduced since I started working with RPGmaker, however I will always put in 100%.
    Something is not right, it feels lazy to have turn based combat and then go to the map and have everything real-time.
    Dragon Brother
    Dragon Brother
    @Engr. Adiktuzmiko (Continued): This is Turn based Map movement, moving across the level/map itself, You move all Your parties a certain distance during Your turn and then the enemy moves theirs in their turn when Battle commences it will be in sideview courtesy of Galv, for reference I Cite the Disciples franchise.
    Engr. Adiktuzmiko
    Engr. Adiktuzmiko
    moving the whole party will indeed make it flow faster than on a per unit basis
    Dragon Brother
    Dragon Brother
    @Engr. Adiktuzmiko: Of course, The Party moves on the map, I have not figured a way to make a full on RTS with RPGmaker vxa yet, so this will have to do, but if You have played games like Disciples then that is the style I am looking to emulate.
    Currently redesigning the sprites, the others just felt flat, I'll use them on the unit portraits.
    • Like
    Reactions: Knighteriius
    Dragon Brother
    Dragon Brother
    Also I may be adding a Random Failure mechanic to certain units in-game, meaning one turn Your Quadmount is chewing through hostiles the next, Jammed.
    My poll was not as relieving as I hoped, perhaps I am to work out the details without the communities input, no matter I have an idea.
    Something has arisen recently that has given Me pause...
    Dragon Brother
    Dragon Brother
    With war games that allow You to do whatever You want on the battlefield without consequence; Would the Geneva conventions and Rules of War be relevant in a world like the one in Combat:Toy box?
    The Party system I devised is far too complex and has serious bugs, however...
    Dragon Brother
    Dragon Brother
    I have established after two months of work, why the original idea wasn't working, the script was incomplete and My coding knowledge being severely lackluster, I did not know what went where but with help from the script master, I've re-instituted the old party system!
    Dragon Brother
    Dragon Brother
    You may now create Your own Party with everything from Riflemen to Attack Helicopters, which ultimately means You WILL be able to create an all Bazookaman Team... but You might regret deciding to do so.
    I have done it! I play tested one of my own missions! and I found it wanting, back to the drawing board...
    • Like
    Reactions: Finnuval
    punchybot
    punchybot
    I love the play by play
    Wavelength
    Wavelength
    You've fiugured out a lot of the problems, which is a great second step after the first version. Plug away at them one by one and you'll have something good!
    Dragon Brother
    Dragon Brother
    @Poryg: Simply put, I have not figured out how, many ways to do it, and many other more important things to do in development.

    @punchybot: It is more than a play by play.

    @Wavelength: I have not the time to quit anyway, My good sir, but Thank You for the encouragement.
    To all Turn-based action Strategy fans on this site, You may or may not Hate Me for what I am about to say;
    Otto
    Otto
    @Dragon Brother I am not making a strategy game. But if I was I would make it legal to carry seven guys with a bazooka, because it's smart and efficient... and I like big guns
    Dragon Brother
    Dragon Brother
    @Otto Carry seven guys with a bazooka says You, they would be heavy carrying them means the bazooka cannot be wielded says I, ha ha! seven bazookamen would be fun in the instance You were going for causal gaming, but the real challenge is when You must decide based on strengths and weaknesses.
    Otto
    Otto
    @Dragon Brother you are probably taking my comments a little too seriously :P Or maybe I had the wrong impression and thought this was a humoristic status update and not some in depth discussion on strategy videogames (on which I don't think I require education ;-) )
    You have perfected the system in which You create sprite sheets, time to use them...
    Dragon Brother
    Dragon Brother
    BUT NOOOO! You were not satisfied with 13 rows of 4 were You?! No, You had to make it 30 rows did You not?! You could not be done with that You had to make it complex! bad enough You will be switching to Win7 a complex procedure at that but now You want to make a simple sprite sheet a Jotun of it's former self! You damnable fool You! *Sigh* I guess I am addicted to Spriting now...
    Work continues, however it seems I will need to take a different route in development.
    • Like
    Reactions: Kaeki
    Dragon Brother
    Dragon Brother
    The party system is being changed, also My initial plan for state-based sprites may be taking a turn as well as there isn't a way to change enemy battlers on the fly with Galv's animated battlers.
    • Like
    Reactions: Kaeki
    First off, I would like to say I have never, nor do I intend on quitting a good thing, ever.
    Dragon Brother
    Dragon Brother
    That said, a recent series of events has called to question whether keeping Vista was such a good plan after all.
  • Loading…
  • Loading…
  • Loading…

Latest Threads

Latest Posts

Latest Profile Posts

Potato The game! Few concepts for characters to my game.
Well, well, well, well....Lemme get a look at this fanart.
The Google Play rating for one of my games finally rose above 4.0 after getting review-bombed from a $0 sale. Now the game's sales are doing much better when discounted, so that's nice.
I'm getting close to releasing a demo. Working on formatting my Games in Development post.
I always see a few people asking for C# in next engine and I always thought: Do I not know enough about that language to tell it will affect extensibility and customizability to the negative? Watching a video from SumRndmDde today I feel confirmed.

Forum statistics

Threads
98,221
Messages
950,467
Members
129,518
Latest member
noireoxla
Top