Dragon Brother
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  • Between posting about buying stand alone engine and testing a battle only demo, I have an update.
    see comments below.
    TRIDIUM
    TRIDIUM
    @kyonides, the only way to show confusion is like this: ???!?!?!?!?!?!?!?!???
    gstv87
    gstv87
    so, if less reach than 5 is not enough, more reach than 25 is overkill, and anything between 5 and 25 is not significant to the end result, you've just confirmed the structure of a binary system: either it is, or it isn't.
    double check your conditionals maybe?
    Dragon Brother
    Dragon Brother
    @kyonides
    Extra Stats, I have one for Reach and they function in formula.

    @gstv87
    That is precisely what I hope to achieve, however, I am doing so by decreasing the value of Spearmen and the required Reach to effect cavalry, I also Rediscovered a solution in the form of Agility, outmaneuvering said Spear and getting inside it's area to close on the Spearman.
    Across many of My Games, The Player will have a choice of Factions and depending on the faction they choose, will;
    Suffer little to no penalty for escaping battle. (Done!)

    Be able to manually speed up resource gathering. (In progress.)

    Steal Special projects from rival Factions. (Done!)

    Weapon Reach/Range into stats and formulas. (Done!)

    Combat stealth system. (Done!)
    Been hard at work trying to make more tactical aspects of the game a reality, if all goes well the Player, depending on the faction they choose, will;
    Suffer little to no penalty for escaping battle.
    Be able to manually speed up resource gathering.
    Steal Special projects from rival Factions.
    Further Development is going to have to wait, My Laptop just had a Motherboard issue.
    • Sad
    Reactions: Alador
    Dragon Brother
    Dragon Brother
    @Alador
    Will not have been the first time I have encounter this issue, Alador, shall not be the last.
    Survive, Adapt, Infest!
    Did You know states with Turn duration have a set period outside of battle?
    Just discovered this Myself, it is something I am focusing on now to determine
    exactitude. will post findings.
    Dragon Brother
    Dragon Brother
    Remarkable, so would standing still keep the state active indefinitely?
    Ahuramazda
    Ahuramazda
    Yes, but I'm not sure what the point would be unless you have something like a common event or parallel process watching for states and doing HP/MP damage +/- regen out of battle and while not moving (deal/heal damage, wait command for 15 frames, repeat... would make a 4 tick/sec effect that would go while even standing still until you either cure the effect or walk far enough)
    Dragon Brother
    Dragon Brother
    I see, well My research into Turn duration is complete, Many Thanks Ahuramazda, I'm going to see what I can do with this Information.
    Currently working on the Combat stealth system in Combat: Toybox.
    but a Formula stands in My way. I will solve this one way or the other.
    there is too much dependent on this mechanic, namely the over all strategy of a particular Faction.

    I am currently Experimenting with a Damage Formula given to Me by Roninator2. It has great Promise.
    • Like
    Reactions: FarOutFighter
    Dragon Brother
    Dragon Brother
    As soon as I complete my research into them I will, for now, I give You the base Formula;

    dam = a.atk * 4 - b.def * 2; if b.def <= 7; b.add_state(x); else dam = 0; end; dam
    Dragon Brother
    Dragon Brother
    You may want to watch a thread I am now posting: State effects in Damage Formula, fancy a gamble You cannot answer?
    FarOutFighter
    So you are using an addative formula, interesting.
    Find Myself hopping over the prospect of TheoAllen's Limited Inventory, now none can say I used Hyperspace Arsenal in My games and Galv's Item storage is actually relevant!
    Looking over some old projects, good ancestors! I did a lot of unnecessary switches before I learned to use Variables, still some appear to be worth a renovate.

    The simpler ones have potential.
    I just realized two of My series are beginning to look virtually identical to one another in mechanics and general themes, I never had this problem before.

    This is Stifling! Must resolve this!
    Located many of My old resources, however it appears I do not have confirmed permissions on them, I may have had permission but was never documented.

    Creation will have to wait until this is resolved.
    My Projects are in shambles, My coding knowledge has faded to Beginner levels, My physical notes are scattered and My Project Folders are buried within a terabyte external hard drive that has but 24 gigabytes of space remaining with everything in different sections of a Data Maze I have irresponsibly created.
    Day one.
    As of 5:58pm today, I am postponing development of My projects until further notice, Money has dried up, script conflicts and various other difficulties mean my attempts at Indie dev career is taking back seat I know I promised games and I apologize, this is only a delay but I don't know for certain how long.

    This is Dragon Brother signing off.
    Conflictx3
    Conflictx3
    i udnerstand everyones journey is different and hope all the best but don't let these hiccups, keep you away too long. the best thing about game deving, especially rpg maker game deving is, when you hit a brick wall in one or two areas, you can work on another portion of the game until your mentally clear to step back into your previous issue,
    Conflictx3
    Conflictx3
    i.e - if scripts and money are the issues right now, i would work on setting up your items and balancing the battle system, both are very time consuming, important and (for the most part) free obstacles to tackle to keep a pulse in your project! best of luck.
    Must... Find... more... Gameplay.... Elements... got to... increase Replay ability!
    • Like
    Reactions: ImaginaryVillain
    Dragon Brother
    Dragon Brother
    Dragon Brother
    Dragon Brother
    @ImaginaryVillain: that is where I must rebuke You, I have seen multiple titles that have replayablity, however I suppose it would seem odd as to why someone would focus on Replayability, that maybe all I have aside from Story and game mechanics.
    fluffymonster
    fluffymonster
    If you're worried about your game looking poor, you could always make it look more pixelated/simple or buy (or use default) resources. If you feel your game is lacking, you can always embellish existing features that could use some love, but remember sometimes less is more. What's important is having a draw and building on that.
    I feel as though the Rock for which I have called home for sometime now has insulated Me from newer developments... We have a MZ now.
    Dragon Brother
    Dragon Brother
    I see, so no word if it's coming to the US?
    ImaginaryVillain
    ImaginaryVillain
    Oh it's got a Steam page says it will be out this Summer. I'm just poking fun at the awful marketing campaign they went with of giving us just a name... Then telling us all the stuff that MV already had but is also in MZ.... And finally giving us a super short video in the wrong language. :LZSwink:
    Dragon Brother
    Dragon Brother
    Yes, and it requires Win 8 and above, not going to be mine anytime soon, I am afraid.
    I have recently discovered a Limit breaker for RPGmaker VXA, needless to say this changes everything.also I really like the changes this website has made.
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Current Content Roadmap: Plan to complete: May 2024

-Finish the base maps, currently 1/25 done
-Finish Chapters 1-5 content
-Finish up the side quest system
-Complete the first Symphony
-Complete the first 3 Trials n' Tribulations, 5 EX dungeons, and 2 crest palaces
-Refine the Unit Gacha system
-clean up my messy ass plugin setup xd
The tutorial is live now.
Whew... I've been on a tear recently. Been working nonstop. Feels really good to be back in the groove! I think it's because I can finally see the end approaching. I only have 8 more side quests to develop (then NPCs, some art, then pretty much done).
how the hell do i change my username???
So imagine this but autotile. Stained glass ocean.
Photoshop_3xMc7HoPt8.png

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