I have here the first of the Armymen battler animations, currently using Galv's Animated battlers, finding it more appealing than the standard First person perspective battle style, although that had it's perks to.
As You may know I have been hard at work developing the Armymen Tactical Role playing Game, I have been set back by a shift in animations, as the animation isn't too good (My own) I have decided to use Galv's animated battlers as it too Me is more appealing, so it's going to take a little longer.
The various systems I had recently made an opinion pole about have been implemented, as for what those were, You'll have to see for Yourself, before You ask;
Yes, those that I requested use of scripts from will receive a Free copy plus strategy guild free while supplies are available.
I received no reply from any of the various companies that recently held the rights to the Armymen 3d series, So I decided to make it my own instead of following along with their storyline (Personally I only enjoyed Armymen World war series, 3d I & II and no I did not mention this to them.) as it was meant to be a freeware tribute it can still be a armymen game just not carry the same references, characters or plot in short, it's all my creation based on the Marx toys of course.
Over My time working The Armymen RPG(Insert trade snark here) project, I have come to revalation of clarity... I was not being true to the series, and that My fellow creators is truely a shame, the way I had the character set up was all wrong and far to complex to be fun, however I will continue to develope the story to the game in the direction I intended, however the player can decide what to become ultimately at the bootcamp level, You can choose to fight on the front or become one of the many special forces of the four nations, previously I had arranged the characters to be somewhat restricted only allowing the player to choose from one charater based on the faction chosen, it was not very fulid on choice and did not stay true to the original backstory to Armymen and while expanse is permitted in a series like this My version was looking remarkably like a Tom Clancy novel that was never published.
Soon enough I'll be able to post screenshots and previews, but for now, I will simply have to say, thank You for Your continued patience with My requests for support and scripts, I am new to this whole long term game development thing and I am alone in it's creation, I only hope it will live up to expectation.
Trying to set up a command event that allows control of a separate party, like in Rainbow six where You can switch between teams, this will allow better tactical gameplay, but cannot work out a system for such.
Currently pooling ideas & resources into a Armymen RPG.Curious as to how I will go about making Mines work for the player character as getting them to work against the player character was far too easy.