Recent content by dragonhart2

  1. Weapon EXP and levelling

    Hi! I'd like to ask for help regarding plugins. Does anyone know of a plugin that gives weapons capacity to gain exp and level? After they reach a certain level, they evolve with additional bonuses. Hopefully it's compatible with Yanfly's engine. Thanks in advance for any help.
  2. Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    try doing it this way: the wait values total to 15 frames. it should work or you can make adjustments.
  3. Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Maybe the same issue i had before. I got some help from Yanfly and Sindaine.Try including <target action> </target action> in your skill notes. Don't put anything inside it.
  4. Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    HI!  Try using the tags inside Yanflys ActSequencePack 1. First make a skill that is set to "All Enemies", then include this in the <whole action></whole action> sequence. HP +(amount of Heal): actors, show ADD STATE (state ID): actors You can toggle show to visually display the amount of...
  5. YEP Damage Core - Conditional Damage Formula

    Hi kiriseo! Thanks for the reply! The state condition is what I needed. I made it work this way: if (b.isStateAffected(x)) { value += ((b.mhp - b.hp) - b.def * 2); } else { value += ((200 + a.atk * 4) - b.def * 2); } The condition shall be added to my reference. :D Thank you very much...
  6. YEP Damage Core - Conditional Damage Formula

    Hi! I've been trying to play around Yanfly's damage core plugin but I'm really having a hard time trying to figure this one out. I need a damage formula for this condition (inside the <damage formula></damage formula> tags) If the target is affected by state "Bleed", the damage formula will...
  7. Unleash Skills

    Hi Vadavim, Thanks! Let me try this work of yours out. :D At times I am worried that skills activate randomly in any of the different phases of the battle. I'll try if this works with Yanfly's engine. Thanks again and keep it up! EDIT: I found this error from the console once the battle has...
  8. Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    HI AirshipCannon, Thanks for the tip! Can't wait to try this one, thank you so much.!
  9. States' Auto Trigger

    Thank you Lecode, thank you so much. I'm getting a hang of these :D
  10. Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Hi again guys! I'd like to ask for help for notetags regarding the following. 1. If a certain state is active, normal attacks(Skill # 1) will consume a percentage of Max HP.     A.  The value of the lost HP will add up to the damage of the normal attack. (This is much like Ragnarok Online's...
  11. Unleash Skills

    Thanks for the response. es the actor/class himself has the ability to unleash a skill. I would like that the skill be activated randomly at the start of the actor's turn. I want to use this for buffs instead of offensive skills. But this idea might be an entirely different thing for this...
  12. Unleash Skills

    Can this be used with Actors or classes?
  13. States' Auto Trigger

    Yup. Use this condition: Math.random() <= xX is the percentage of chance. Ex: Math.random() <= 0.5 means 50% of chance. Hi Lecode, This is awesome, I made it work, thanks! :D Another question, is this possible? 1. The autostate activates at least at the 2nd turn after battle has commenced.
  14. States' Auto Trigger

    Hi! How do I auto trigger states randomly during battle? No conditions, just by plain probability. Thanks in advance!

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