Hi! I'd like to ask for help regarding plugins. Does anyone know of a plugin that gives weapons capacity to gain exp and level? After they reach a certain level, they evolve with additional bonuses. Hopefully it's compatible with Yanfly's engine.
Thanks in advance for any help.
Maybe the same issue i had before. I got some help from Yanfly and Sindaine.Try including
<target action>
</target action>
in your skill notes. Don't put anything inside it.
HI!
Try using the tags inside Yanflys ActSequencePack 1. First make a skill that is set to "All Enemies", then include this in the <whole action></whole action> sequence.
HP +(amount of Heal): actors, show
ADD STATE (state ID): actors
You can toggle show to visually display the amount of...
Hi kiriseo!
Thanks for the reply! The state condition is what I needed. I made it work this way:
if (b.isStateAffected(x)) {
value += ((b.mhp - b.hp) - b.def * 2);
}
else {
value += ((200 + a.atk * 4) - b.def * 2);
}
The condition shall be added to my reference. :D Thank you very much...
Hi!
I've been trying to play around Yanfly's damage core plugin but I'm really having a hard time trying to figure this one out.
I need a damage formula for this condition (inside the <damage formula></damage formula> tags)
If the target is affected by state "Bleed", the damage formula will...
Hi Vadavim,
Thanks! Let me try this work of yours out. :D
At times I am worried that skills activate randomly in any of the different phases of the battle. I'll try if this works with Yanfly's engine. Thanks again and keep it up!
EDIT:
I found this error from the console once the battle has...
Hi again guys! I'd like to ask for help for notetags regarding the following.
1. If a certain state is active, normal attacks(Skill # 1) will consume a percentage of Max HP.
A. The value of the lost HP will add up to the damage of the normal attack.
(This is much like Ragnarok Online's...
Thanks for the response. es the actor/class himself has the ability to unleash a skill. I would like that the skill be activated randomly at the start of the actor's turn. I want to use this for buffs instead of offensive skills.
But this idea might be an entirely different thing for this...
Yup. Use this condition:
Math.random() <= xX is the percentage of chance.
Ex: Math.random() <= 0.5
means 50% of chance.
Hi Lecode,
This is awesome, I made it work, thanks! :D Another question, is this possible?
1. The autostate activates at least at the 2nd turn after battle has commenced.
When you're watching a stream with four adult, apparently native English speakers. One has never heard the word "wheedle" and the other three can't readily define it for him.
Anyone want to do a skill trade with me?
Teach me illustration/drawing/pixel art then I'll teach Javascript/Plugin Development to you
I found drawing is very hard lol.
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