SIGH its so hard to convince my friend that making a game for fun and making one to sell takes different planning. I don't care about weird bothersome ways of doing things in a game made for fun, but when you are planning to market it, there is some stuff that you just have to streamline or cut out.
Remaking a more streamlined version of my Remote Move map skill in MZ, just one switch and one variable to handle everything. If you seen the Move skill in Golden Sun before, moving far away items with your mind is pretty cool
Using Live2D is actually pretty fun once you get familiar with where everything is. And no, I'm not learning because of the Vtuber thing going around, but yes looking at those helps a lot to know what can be done