Come to think of it, I don't think I'd have a MZ thread in awhile since I haven't went to edit any of the MZ rtp and it would be double posting if I posted the MV stuff there since its the same size lol
All my local conventions became Online ver and have V-tubers in the stage show line up. Am I living in Cyberpunk 2077 already? Where are the cyborg parts, I would like to trade my achy neck bone for a cyber one
I just remembered that this week we'll get an actual feature showcase of MZ (the animation tab) So I'm steeling myself for it. Not sure how am I going to un-petrify but I'm sure it will wear off eventually. Right???
oddly enough, at this point... 3 major things have kept me from porting my project to MZ... animations, and that's mainly because they don't match the artstyle of my game. and two... I NEED a YED Sideview Battler like plugin and I have yet to see one. 3rd, I don't have the money for all the stuff I need plugin wise. and I already have it on MV... lol
Generally speaking, would there be interest in some form of tutorial regarding general project management? I see there are a lot of indie/self-taught devs around here, and looking back i feel like there was a lack of resources on how to properly manage a project that might take several years to finish
I've been working on some ABS team A.I. for 'A New Suburbia', and thought I'd share.
I'm generally quite please although the AI is a little grenade heavy right now - Sneaking and stalking next! Please excuse the terrible map... it was just for ease of viewing!