Drakkonis
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  • Mwahahahaha! I've discovered how to figure out which plugin, if any, is calling a function! This will make RETRO's work SO MUCH EASIER when dealing with functions with identical names but different functions/executions! Honestly that's been the biggest headache in this project, trying to figure out if a function is being called by an MZ plugin, MV plugin, or MV itself. Looking at you, help window. >.>
    Drakkonis
    Drakkonis
    If MZ, the help window is made with a rect, in MV, it's made with an optional parameter for the number of lines it will have, determining its size.
    Drakkonis
    Drakkonis
    But since the createHelpWindow function is never passed a parameter, I had no way of determining if it was an MV scene or an MZ scene. Current RETRO has to rearrange custom MZ scenes, which causes a few issues here and there. Next version doesn't have that issue!
    Restart
    Restart
    Looking forward to see your progress!
    I have discovered that the plugin manager throws a low-key fit if your plugin contains "/*:" and/or "*/" in the code. I kinda get why... but that means the way it reads its stuff is... simplistic and without any additional checking. And it fails to load any of the actual working comment block information as a result, so it's all or nothing. o_O
    I just saw one of SigmaSuccor's RPG Maker news videos, it mentioned one of my plugins. Now I kind of wish I'd made a demo project for it, having nothing in that segment but a scroll down the code feels a little underwhelming given what the plugin COULD do. Except I suck at making demo stuff, and my testing project isn't fit for that. :(
    • Like
    Reactions: SigmaSuccour
    Finnuval
    Finnuval
    Bland still beats non-existant tho :p
    SigmaSuccour
    SigmaSuccour
    @Drakkonis Just an image or two (or a gif) showing the plugin in action, can do a lot.
    Like what Nolonar does here:
    Visuals help a lot!
    I've been doing this news for around 4.5 months. It's only recently getting attention because... I'm visualizing it, in video. :biggrin: (Before, it was only text.)
    Drakkonis
    Drakkonis
    I've been keeping up with the reddit posts you make on the topic since I discovered them shortly after getting MZ a few months ago, I found a couple of plugins there that I'm actually either using or referencing myself. Was super stoked when I saw my very first plugin in a news post. I'll try to accommodate in the future.
    Definitely glad I haven't released a few of my plugins that are technically done. As I learn more, I find ways to make my code more efficient, and in one case so far, discovered an existing function that did EXACTLY what I created my own function to do.
    • Like
    Reactions: Walldeaf
    Pearl484
    Pearl484
    Oh, that is always a pain. I hate it when you spend so much time o a code, and then find a one line command that will do everything you just wrote. Still it's so fun to learn. Good luck.
    Drakkonis
    Drakkonis
    Well, the best thing about that kind of situation is that the time isn't wasted. I still figured out how to get it working myself, and learned a bit more about MZ's object structuring. I was a LITTLE annoyed when I discovered the function that did what I had just wrote... but I was amused to find I could chop about 30 lines of code off the plugin.
    Mad props to Yanfly and the VS team. Making a plugin that does a focused fraction of what one of their core scripts can do is extremely slow, exhausting, and occasionally frustrating. Granted, I'm learning JS as I go instead of from the ground up beforehand, but so many elements of this script are requiring either DEEP experience, or LOTS of trial and error to figure out.
    Wavelength
    Wavelength
    It's particularly difficult in RPG Maker because you are working with a very large collection of tightly-wound, and pretty much undocumented, code. I'm sure Yanfly and the VS team faced that similar grind, and some of those same frustrations that you do. And yeah, props to them for sticking to it and pumping out useful plugins at a dizzying pace in spite of those obstacles. Goes to show it's very doable.
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Holy cow, I have made Row Formation work again with OTB!

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