So far, I understand that by binding a Common Event ID in the plugin database and using a "Show Picture" Command I can show the Picture with the plugin's properties. What I haven't understood is how to make clicking functional as to activate another event by clicking that said image. It's...
I checked and the settings seems to only update when I exit the program. So it was working properly in the end, just another thing I found out with plugins.
My Battle Layout Style is set to portrait and in Portrait Style "Show Portraits?" is at true. In "Note" for my actor, I've added the file name which is located in img/pictures inside <Battle Portrait: x file name>. I've got no clue what needs to be done after this or if I'm missing something. I...
Okay, so I found the issue and it's really simple. While checking the tutorial again, I glossed over step 5 which says to change "Mean" in "Time to live" inside Basic Settings to your frame count if the animation lingers, which it did. After changing the setting, it worked perfectly. So, for any...
I've used this Tutorial, but in battle, the animation plays as you would expect until you reach the end. At that point, there's a weird pause that continues for 2 or 3 times the animation's length in time before the damage is dealt. I don't know what could cause it as it looks perfectly fine...
Alright, so I set up a test gate to check if it had something to do with my cutscene event, but the same happened. Now, I just realized I can just keep the Direction fix box checked and it won't change the sprite when the text pops up. When I want it to change like you said I can just set...
There you go
Edit: I realized some screenshots hid the variable with the tip. On those, it's Gate Passage as well with the value at 1 and 2 respectively.
Changing the priority to the same as characters solved the issue with walking on my fence. I've tried to find what made the fence change to turn up when it's set as turn down as it's image but so far no luck. I think my sprite sheet is fine but I'll show the file just in case. You gave me the...
So I made a 3 horizontal tile gate, but there are a few problems with it, though I'm still new to making games on RPG Maker MZ. I set up the gate so it appears after a cutscene plays out and its invisibility is turned off (handled inside the cutscene event), like a trap. However, when I interact...
Hi, I'm a new and upcoming Indie Developer, and I could really use some help when it comes to system programming. Explorers can only go so far before needing a map, you know?
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