Good! Sometimes a little of rest could be the key :wink:
Also, I have a Rm2k course on YouTube. There are almost 90 lessons until now. These videos are on Brazilian Portuguese, but some auto subtitles maybe can help you to follow the content. Some of basic features can be useful for Rm2k3 too...
Exactly. That's the one of advantages of Common Events: reusing. It can be triggered on every map. When the event is triggered by a Parallel Process, you can just set a switch to run the event in another thread (or you can use without switch to start unconditionally).
No problem. Let's go! (Sorry my lack of attention, I called you as bro being a girl xD)
The map 0004 can be discarded. Once you have set an event as Parallel Process, there's no need to be called (watch if there's a condition switch and make sure that it's set on).
Back to Running Common Event...
The problem is on the logic implementation.
Try this pseudocode:
<>: Key Input Processing: [xxxx: nKeyCode]
<>: IF [xxxx: nKeyCode] == 7
<>: Change Switch: [xxxx: bRunning] Set ON
<>: If: [xxxx: bRunning] is ON
<>: Walk Speed
<>: Change Switch...
Do you remember that you have deleted any map in your project?
That's could be the most common reason to break the map tree.
Try to do the following test: Look up for the maps ID in your project folder. Check whether all the ID's are in sequence.
For example: let's suppose that the project has...
Probably you are trying to import a 24-bit color PNG. You must to convert it to a 8-bit indexed color to be accepted.
There are a bunch of tools that can do this, but I like to use XnView to do these jobs.
Only the first page can be called. So you need to place all the conditions inside this page. You can also use call events inside this page to make the code clearer if you need.
The last page is blank to avoid calling confliction.