It's pretty sad when you go to take some "me" time away from development to just mess around and develop again but in a different game engine (this is what I choose to do for fun I don't know what else to do I hate sports.)
When you work for yourself, you expect more so you end up dead beat anyway by the end of the day. For anyone who's interested here's a link to my blog if you want to check out my first commercial game.
actually, are there any JRPG type games (I guess turn based, so not ARPGs like say, Vagrant Story) where you have only one party member for the majority of the game? (I wonder if I'm forgetting something obvious.)
A month into making my life/dating sim game and I've finally finished making all of the love interests I still have to make most of their emotion range and overworld sprites but aye I'm proud of myself.