When you work for yourself, you expect more so you end up dead beat anyway by the end of the day. For anyone who's interested here's a link to my blog if you want to check out my first commercial game.
Happy new year everybody. I hope you all had a good Christmas despite our current predicament with COVID-19. I am happy soon I will be sharing my game I been working on for a long time. Spent lots of money on commissions and lots of time with this title. It will also be coming to steam.
oddly enough, at this point... 3 major things have kept me from porting my project to MZ... animations, and that's mainly because they don't match the artstyle of my game. and two... I NEED a YED Sideview Battler like plugin and I have yet to see one. 3rd, I don't have the money for all the stuff I need plugin wise. and I already have it on MV... lol
Generally speaking, would there be interest in some form of tutorial regarding general project management? I see there are a lot of indie/self-taught devs around here, and looking back i feel like there was a lack of resources on how to properly manage a project that might take several years to finish
I've been working on some ABS team A.I. for 'A New Suburbia', and thought I'd share.
I'm generally quite please although the AI is a little grenade heavy right now - Sneaking and stalking next! Please excuse the terrible map... it was just for ease of viewing!