Is there any way to get this to work with SRD Character Creator?
When used together the characters show up bald and nude.
This patch plug in for faces works great just wondering if it
can be modified to show SV-Battlers with equipment like
it does the faces?
Yeh i have problem with weak motion too...the problem i had just went away on its own. i did nothing but exit the project ask for help here then opened the project and the problem went away. Been having this issue for 3 days then it goes away wtf? lol
I'm using a plugin called LB Summons and your DB Battler Change Extension works great
until you try to Summon a character who has been summoned previously and was dismissed
or died, then you get this error
cannot read property 'animation' of null
Very nice scripts waterguy, thanks so much. Do you run SRD Summon Core and YEP Action sequence pack3?
I could never get them to work together. When enemies attack all or multiple random targets or anyone dies
while a Summoned creature is in battle I always get cannot get 'floatHeightofnull'...
Hey nice scripts thanks for these. I am using SumRndmDde Dynamic Actors and Ihave
weapons that show up when equipped. My problem is when dual wielding I can't get
weps to show in left or right hand depending on where it is equipped but shows in
both left and right hand at same time no matter...
Thanks for the response Rhino. Got other questions tho; I want to share the weapons that i've edited(so far only RTP and a few from whtdragon)
also I have all the hair styles in brown, grey, black and white but its all for old Character Creator, can i still share them here? The weapons show up...
So cool thanks! Didn't realize post was so old. Yes that is exactly what I was looking for. You don't happen to know how to get a weapon to visually
show in game (outside the menu) in only left or right hand using SRD Dynamic Actors?
Can i use script calls in the weapon notes? I have weapons...
Can i use script calls in the weapon notes? I have weapons that I use with Dynamic Actors plugin so when i equip a sword in the right hand it shows up and when i equip a sword in the left hand it also shows up. But i need a script call to run when i equip the weapon that says if sword is...
I would like a similar solution. Say my character can equip all types of weapons and shields but when you equip a 2-handed weapon like a bow
then the shield slot would be hidden from player sight not just sealed. This is for immersion only as it would appear that the player character