Dymdez
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  • I didn't ever realized since when you were at the forum :3 I guess I should had done some more researches. Look into your conversations. I apparently can directly with that new forum post directly my work, if this is something that works for you! :D

    Also, I am worried since I don't have any news for a long time. But I continue what I can, hoping it'll get to you some day.
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    Dymdez
    Dymdez
    Sorry I've been so scattered lately with my real world obligations! I've since had a son and started my own business!
    Marquise*
    Marquise*
    Aww great about the familly expansion. Congrats! And nice about your business. These are great news! :D (And the two takes lots of time.)
    For a mining mechanic, should the ore regenerate? or huge flavor fail
    Sausage_Boi
    Sausage_Boi
    I feel like it should NOT regen, unless, of course, like Darkness said, you have a reason.
    Shaz
    Shaz
    It depends - if you go back again and mine in the same place, are you mining deeper than you did last time? In that case it would make sense for it to generate.
    Dymdez
    Dymdez
    Got it -- thanks :) I was just in the habit of eventing regenerating alchemy ingredients, so i forgot the protocol :)
    Are scripts always easier on the processor than events that do the same thing? OR does this just matter on how well it is evented?
    Zalerinian
    Zalerinian
    There's advantages and disadvantages to both. As a scriptermyself, I'd always vouch for scripting it over eventing things, but really it depends on how either is done. You could make the worst script, but a flawless event. Or maybe you can't event for your life and can instead make the script of the century. so it does depend on how well you can do either :p
    Dymdez
    Dymdez
    Hudell I havent seen yours, which is strange because I'm a HUGE fan of your game/scripts. Will find it now!
    Dymdez
    Dymdez
    I need something that works with Yami's Overlay for my parallax maps to adjust for the tint changes.
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Finally! I've been puzzling over why it wasn't working for two days now. Turns out all of my calculations were correct, I just forgot to give some events hitboxes. :kaoswt: Now my randomly generated maps check for collision errors, and move stuff around in real time if they finds any. :LZSexcite:
Ami
--- OP Candy ---

Kids: Trick Or Treat!
Hero: Alright,here's the Candies (Give A Bunch Of Candy).
Kids: Thank you,Mister! (Running)
Hero: How cute they are…
F.Archer: Did you give them a OP Candy,accidently?
Hero: Huh?
Halloween, a day where kids are encouraged to take candy from strangers.
Stream will be live shortly with a session of the Interactive Text Adventure! Feel free to drop by!
Took a break from spriting dinosaurs to carve a dinosaur pumpkin.

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