Dymdez
Reaction score
151

Profile posts Latest activity Postings About

  • I didn't ever realized since when you were at the forum :3 I guess I should had done some more researches. Look into your conversations. I apparently can directly with that new forum post directly my work, if this is something that works for you! :D

    Also, I am worried since I don't have any news for a long time. But I continue what I can, hoping it'll get to you some day.
    • Like
    Reactions: Dymdez
    Dymdez
    Dymdez
    Sorry I've been so scattered lately with my real world obligations! I've since had a son and started my own business!
    Marquise*
    Marquise*
    Aww great about the familly expansion. Congrats! And nice about your business. These are great news! :D (And the two takes lots of time.)
    For a mining mechanic, should the ore regenerate? or huge flavor fail
    Sausage_Boi
    Sausage_Boi
    I feel like it should NOT regen, unless, of course, like Darkness said, you have a reason.
    Shaz
    Shaz
    It depends - if you go back again and mine in the same place, are you mining deeper than you did last time? In that case it would make sense for it to generate.
    Dymdez
    Dymdez
    Got it -- thanks :) I was just in the habit of eventing regenerating alchemy ingredients, so i forgot the protocol :)
    Are scripts always easier on the processor than events that do the same thing? OR does this just matter on how well it is evented?
    Zalerinian
    Zalerinian
    There's advantages and disadvantages to both. As a scriptermyself, I'd always vouch for scripting it over eventing things, but really it depends on how either is done. You could make the worst script, but a flawless event. Or maybe you can't event for your life and can instead make the script of the century. so it does depend on how well you can do either :p
    Dymdez
    Dymdez
    Hudell I havent seen yours, which is strange because I'm a HUGE fan of your game/scripts. Will find it now!
    Dymdez
    Dymdez
    I need something that works with Yami's Overlay for my parallax maps to adjust for the tint changes.
  • Loading…
  • Loading…
  • Loading…

Latest Threads

Latest Posts

Latest Profile Posts

Is it strange that dropping acid is improving my game development?
I'm starting to wonder if I should go the Half Minute Hero route with my game. The character's main weapon is logistically way too strong. So I can't really let the player continuously grow it.... But if they had to build it up each time like HMH, that could work. Also it lets me take advantage of my randomly generated maps so much more. Hmm... This could work! :LZSexcite:
std::vector, std::map and std::string. Three reasons why I'd take C++ over C. :D
Today, 1,932 RPG Maker fans died from being too wow'ed. May they rest in peace.

Forum statistics

Threads
99,199
Messages
962,944
Members
130,782
Latest member
rafane
Top