Recent content by e463gx

  1. e463gx

    SRPG Engine - [Add Votes for RTP] Plugins for creating Turn Based Strategy game

    Anybody know a way to stop items from giving experience?
  2. e463gx

    SRPG Engine - [Add Votes for RTP] Plugins for creating Turn Based Strategy game

    Any way to force the enemy to have the first turn, such as an ambush scenario?
  3. e463gx

    SRPG Engine - [Add Votes for RTP] Plugins for creating Turn Based Strategy game

    I use different sized sprites for my project by increasing the size of the $Char img. Just make sure that it is the same proportions as the original
  4. e463gx

    SRPG Engine - [Add Votes for RTP] Plugins for creating Turn Based Strategy game

    I was able to tweak the animation using your method. Wanted to show the arrow path, so all set now. Thanks again for the help!
  5. e463gx

    SRPG Engine - [Add Votes for RTP] Plugins for creating Turn Based Strategy game

    Thanks Ryan! Unfortunately, my issue arises when trying to create the arrow when not on mapview, however I think I can make it work now that I see the sprite is in an animation. I should just be able to make an animation for it and be all set.
  6. e463gx

    SRPG Engine - [Add Votes for RTP] Plugins for creating Turn Based Strategy game

    Still trying to convert my project over to the new demo, but having issues getting the arrow to show in the sideview battle, is there a way using the D-Animation to create an arrow like the last demo did with Yanflys Animations?
  7. e463gx

    SRPG Engine - [Add Votes for RTP] Plugins for creating Turn Based Strategy game

    New demo is great Ryan, I really like some of the new features. One problem I've run into though is that it seems to be incompatible with Yanfly Battle Core, which eliminates a lot of plugins - specifically for me the animated sideview battler for enemies. Anyone have suggestions? Never mind...
  8. e463gx

    SRPG Engine - [Add Votes for RTP] Plugins for creating Turn Based Strategy game

    Has anyone managed to update the window prior to attacking to include Yanfly's Weapon Durability? The code for the window is in the Core file, but I can't seem to figure out how to add the durability into the informaton.
  9. e463gx

    Lecode Tactical Battle System 0.77.2B

    The latest version is still 0.77.2B. If you need to download it, you can download the demo on page 1.
  10. e463gx

    Lecode Tactical Battle System 0.77.2B

    You need to add sprite notetags to the "Ice Block" enemy. Add this: and add a blank character .png into your "characters" image folder (file attached.)
  11. e463gx

    Lecode Tactical Battle System 0.77.2B

    I found a workaround to my Hime BattleEXP problem, although it might not be a good workaround for everyone. Instead of using Hime's plugin, I tied EXP to skill use instead. Meaning every time an actor uses a skill, like attack, they get exp. I then tied it to a formula that compared a.atk to...
  12. e463gx

    Using skill to gain EXP

    Perfect! Exactly what I needed. Thank you!
  13. e463gx

    Using skill to gain EXP

    Looking for a plugin, or solution, to award EXP to an actor by using a skill. I've looked at skill mastery and the like, but i am looking for general experience for actual level up. I can award the experience to a specified character, but need it to be based on the character that uses the...
  14. e463gx

    Gaining EXP through Skills

    I'm trying to build a system where an actor gains exp through skill use. I can easily give experience to a certain character, but I would like it to be based on the character that uses the skill. anyone have an easy way?
  15. e463gx

    Lecode Tactical Battle System 0.77.2B

    Gotta get that house straight! If you could look to see what you did to get it working, I'm sure I'm not the only one that would be greatly appreciative!

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