Ebanyle
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  • I was typing and accidentally bumped into some keys and this symbol came up. What is this? :oops:
    1641506174489.png
    More than 10 years messing around VX/A and only now I noticed the "Step backward" option in Move Route. What's worse, it was even in XP too! Gah! I feel dumb
    I didn't notice it was almost December until now... Well, it already is in the other side of the world~
    Any resolutions recommended besides 640x480?
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    Ebanyle
    Ebanyle
    That too, wish you luck!
    I'm still struggling with all kinds of resolutions in general though... :kaocry:
    Sharm
    Sharm
    I don't think 640x480 is recommended anymore. I think everything is widescreen now. Which resolution depends a lot on what game you're making, what your audience is, ect. See if you can find the earlier discussions we've had on the subject here. I think a search for recommended resolutions or screen resolutions will come up with something.
    bgillisp
    bgillisp
    @Sharm depends on what you use. For ACE it's about the only one you can use well, and I found it upscales to fullscreen to 16:9 pretty nicely in testing.
    So I commented in a pretty much cancelled RM.net game and apparently after that the author deleted it's page. feelsbad.jpg
    bgillisp
    bgillisp
    Some people just can't take criticism of any sorts. We see it ALL the time.
    Ebanyle
    Ebanyle
    It was more of a "Oh, I forgot this existed, not continuing it so I'm gonna delete". I actually just praised it :'D
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Trailer is almost done for the game i can't wait to show it to everyone
I've got good news and bad news. The good news is, there aren't any bad news to report. The bad news is, there aren't any good news to report.

Or as others say, yesterday was uneventful.


I am curious that can you "understand/get the point" about what does this place do generally?
(ARPG game)
If anyone knows any C# programmers, please send them my way.
Chilling at night in a tavern.
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After 'multiple breakdowns', it's finally over. 10/10 will do this again.

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