it actually works. But, I forgot to explain about the multiplier... i will explain it
Bonus damage is based on the difference between A.atk and B.atk, but it will be multiplied based on the difference , so the higher the difference --- the higher bonus damage.
Notes and example :
- Actor A...
I would like to make a skill that deals additional damage based on the difference between the actor's ATK multiplier and the enemy's ATK multiplier.
Theoretically saying :
a.atk * 4 - b.def * 2 + (a.atk - b.atk)
is this correct ?
If the game's involving different timelines / scene(s), I could make the main character always playable, and you could make the other playable characters into groups, and bring them all when you've reached the end-game. During the end-game, the players should already get used to the casts.
Age: Adult (Around 25-27)
Skin Colour: 5 (tan)
Hair Colour and Style: Black (Medium)
Eye Colour and Shape: (Neutral , Black)
Clothes: Brown, short-sleeves shirt. He's equipped with a dagger.
Accessories (Maybe?): Earring on the left ear, Wristband on the right hand...
Hi I would like to have a skill , I call it : Flank Attack.
This is an enemy's skill, so actors won't use this.
This skill hits two times, and the first hit goes to the the 1st member
and the second hit goes to the 4th member in your party.
If the 4th member doesn't exist or already dead, the...
I think it could be done with eventing by using adding/removing states when each minion HP's is 0%, the general tactic for this boss is to kill off the minions as fast as possible, otherwise the players will be overwhelmed.
Please help on how to make a state based on how many enemies remaining ?
for example :
There are 1 Boss and 4 minions, the boss has an "ATK UP" aura that cannot be removed but it can be minimalized by killing the minions.
when each minion is defeated the state effectiveness is reduced by 25%...
I think you can just remove the Mana Regen function instead, but in my game there's MP Regen on guard, but it will take a long time to regen MP to full, and all my healing spells cost MP by fixed + % amount (for example : 10+20% of Max MP),
which it would encourage players to use MP healing...
I have one dedicated healer in my game (in which, he is the main character) , but there is no all-heal skills in my game. you can only heal at maximum of 2 party members at a time.
however other characters in my game can equip healing runes that grants them healing spells, but it's less...
Since I'm back again and this thread is alive again. I would like to share my recent composition.
Download Link :
Youtube Preview :
A peaceful forest song, clearly inspired by Chrono Trigger's forest dungeon theme. Perfect for a village of the beginning or sort of things.
2. The Sworn...
Signing divorce papers today. Still makes no sense to me that this is a step I need to take to get my hubby the help he needs and deserves Life is strange people and sometimes it throws you a curve ball you have no chance in hell of catching
Is it ok to repost stuff that i've posted to threads in the status feed?
If so, here's art of Shiloh, the main protagonist of the game i'm making:
They are meant to be ambiguous in gender, like Frisk from Undertale or Gogo from FFVI. I haven't decided what their age will be yet. Any ideas?
Please comment what you think about the art and design!