Amazing, that worked beautifully ... thank you so much!
Thank you so much for the reply @Eliaquim, I think we're on the right track here.
I think I should have been a little more specific with my...
Thank you so much! I've looked at the help file on this and it seems to trigger constantly, is that the case?
Hi there, it's been a while since I've used RPG Maker MV.
I'm looking for a plugin similar to Hime's Custom Event Triggers which would allow me...
Not a problem, I really appreciate you taking the time to help on this one! Absolutely take your time, don't want you to feel pressured.
1. Yes, there will be objects such as chests that the player can open - however we can do those with self switches relatively easily.
Have to say that is looking pretty darned impressive ...
Yes there will be objects like doors & chests etc, but no map changes until the player...
Sorry for the delay in responding ... real life gets in the way sometimes!
Once the player has exhausted his move then the 'enemies' get their...
Yes, most definitely ... however there could be 8 enemies which all would move at the same time.
Oh my, amazing! Absolutely happy to pay you for your time!
Forgot to add, if this could be scalable too so i could use it for numerous events...
I don't mind eventing everything at all ... that would be fantastic!
Not for the player movement, but i would for the events / enemies.
Also I would look to use Galv's Event Detectors for Line of Sight mechanics.
Similar, but on the map and without any form of combat ... it's purely movement and event driven mechanics.
Thank you for responding so quick @Archeia,
I did actually check this out and the movement here is in parallel, so you move and the 'enemies'...
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