So, I've done this but, sometimes it works and other times, it skips onto the one after the next one without stopping on the one it's supposed to and other times the cursor will visually move to the next and then the next after that. All of this with just one press of the button.
This is my...
I finally got around to being able to test the updated version of the plugin and there is a problem.
The plugin only takes the screenshot the first time I enter the menu, but if I exit the menu, walk my character a bit then enter the menu again, it displays the screenshot from earlier...
So, I have a custom menu created using events that is a map all on its own. I'm trying to create a character to act as a cursor box for my menu.
A snippet of what I'm trying to accomplish is this:
Each node on the menu fits evenly into a space that equals 1 tile high and 2 tiles...
It's working fine. I had a bit of a hiccup, but that turned out to be user error on my part. (I accidentally capitalized it and wrote POR_Snap instead of POR_snap).
There is some lag though, but I wouldn't be surprised if that was more to do with my end than the plugin.
Thank you! Much...
For my game, I'm making a custom menu made with events. To accomplish this, when the player presses the ESC button, the game will gather their MAPID and coordinates then transfer them to another map but without a fade effect... this map will be the menu.
I want it to appear as if the...
Sorry for the delayed reply everyone, I got caught up in household chores then got far to into looking into everyone's ideas and working on my game and all that.
Everyone has been a big help.
I've looked over several of the threads already that deal with Damage Formulas and Skill Creation but, I'm not finding a clear enough answer for what I'd like, so I'm hoping I might find some help here.
To start, my game is going to use the basic 8 stats that come default with RMMV...
I don't like linear gear progression in games. I'd like to see more gear be useful from start to finish. This is also true for skills. I also like finding overpowered gear, and don't enjoy games that are too balanced.
The more I look at the QPlugins... The more I am amazed at what they can do. Which I'm not going to lie is pretty awkward, because I already consider them far and away the best plugins MV has to offer.