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  • After about an hour of trial and error, I managed to script up a drop loot table system for BtV! Each enemy will now have 3 loot tables, each with varied chance of drop and a varied drop (can change it on the go, so enemy A may have 100% chance of dropping random item from table 1, 40% chance of dropping item from table 2 and 15% chance for dropping an item from table 3).
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I'm getting close to releasing a demo. Working on formatting my Games in Development post.
I always see a few people asking for C# in next engine and I always thought: Do I not know enough about that language to tell it will affect extensibility and customizability to the negative? Watching a video from SumRndmDde today I feel confirmed.
If you had some musical requests in line with me.. feel free to re post! Corona has killed me and have recently got my internet back <3
I'm now working on procedural generated World Maps for my own project.
Is there anyone who's interested in having this Plugin for his own game?
I have a dream where RMer are not blinded and too dependant on published script / plugins...

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