ekhartpl
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  • After about an hour of trial and error, I managed to script up a drop loot table system for BtV! Each enemy will now have 3 loot tables, each with varied chance of drop and a varied drop (can change it on the go, so enemy A may have 100% chance of dropping random item from table 1, 40% chance of dropping item from table 2 and 15% chance for dropping an item from table 3).
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Made a surprising amount of progress in these past two days. Really helps when parallax mapping breaks limitation and allowing me to be creative and make maps that match my vision.
Let's promote our amazing artists in RPG Maker community! I posted right now about my game Phil Alone on Twitter and I decided to thanks Lime Zu, the amazing artist that did all the pixel assets for my game!
I just realised that the reason behind me not being able to make a game may be the lack of my original resources. I just dont like the look of MV faces and sprites, lol. Guess I will have make my own art.
I'm posting a commission art soon! :kaoswt2:

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