Eliaquim
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  • Anyone know the best size image to put in signature?
    taarna23
    taarna23
    I don't know about best, but the rules can tell you how big to NOT make it.

    6. Do NOT have a signature larger than 800x220 pixels. You may use spoilers to keep your signature smaller than this. Spoiler tags are included in the final size of the signature.
    Eliaquim
    Eliaquim
    Thank you!! I was trying to find this xD
    Omg! The more I learn about Phaser, more I like it... o_O
    ImaginaryVillain
    ImaginaryVillain
    Usually the advice I give everybody is become a $25 patron of PVGames for one month, you literally get access to all of his produced assets for that. Afterwards you can decide if you want to continue or not. For the record, you get roughly 68,000 assets, and that doesn't even account for his tilesets. :LZSwink:
    Eliaquim
    Eliaquim
    I will still keep making plugins for the community because I really like to do it. But I guess I have made my mind xD
    ImaginaryVillain
    ImaginaryVillain
    You should try the Lego tutorial Unity has, no real reason other than it's an excuse to play with Legos. :LZSexcite:
    Picture Easing - Soon will be released to the public! That one was very fun to make! ^^
    Frostorm
    Frostorm
    Is that MZ's RTP tileset? (I haven't purchased MZ yet, hence my ignorance)
    Eliaquim
    Eliaquim
    Yes, it is! ^^
    I reccently discovered that two devices are using my wifi! So in my modem settings I was been able to see 5 devices. But I have only 3 in my house.
    Can anyone know how can I prank this users?
    Poryg
    Poryg
    This is an extremely dangerous question to answer, since wifi-wide attacks are entirely possible using the same skillset you'd use to prank the two devices connected.
    Eliaquim
    Eliaquim
    I was thinking about "Your pc will explode" msg hahaha. But guess it's not that easy, better let it go xD
    • Haha
    Reactions: Quexp
    Quexp
    Quexp
    Message: "Trojan downloading"
    Almost finishing release all my MV plugins! I'm getting so anxious to just move on to MZ and start porting everything together with all the developers of Comuns!! (And make new ones, of course, :D )
    When I was posting my answer, and click to post. BAM! The thread was closed. hahaha!! And I'was about to clarify THAT THE THREAD HAS MANY SUBJECTS and not only Visustella things. Feeling censored.
    • Sad
    Reactions: DoubleX and Chaos17
    Kupotepo
    Kupotepo
    DoubleX
    @Touchfuzzy Actually it's a matter of trust, and the only way to build it is for at least several popular plugin developers, each having at least several plugins having compatibility issues with Visustella, to be resolved effectively and efficiently, only then the other plugin developers will have enough confidence to work well with VisuStella, and the whole process will take at least several weeks.
    DoubleX
    The same applies to many plugin users using both VisuStella and other plugins, since if many plugin developers don't trust VisuStella, so do many of their users.
    If the former are upset with working with VisuStella, and some of the latter are upset with unresolved compatibility issues, the confidence towards VisuStella lowers.
    It's up to VisuStella to keep their promises, and its track records will speak for itself.
    Took a long way writting a reply on the thread of visustella things. When I finished and clicked to post, the thread was closed hahahaha xD
    I knew it. It is too good to be true. The visual movement route feature is almost useless. Since only after entering the commands, you have the visual response. And not simultaneously. :(
    Finally... Mz is coming.. I'm a little bit worry about one detail... Android Development... It will work okay? Or this will be a pain like MV? They will make a new tutorial? Or will leave that old one from mv, already deprecated? ... =O
    ImaginaryVillain
    ImaginaryVillain
    Unfortunately most people don't have $1,000 phones. I should probably give my WIP boss fight (from my last video) a test on a phone. Not going to lie... I'm not sure any phone can survive that fight. It only uses 800mb of RAM but is very processor intensive due all the action and map building. :kaoswt:
    • Wow
    Reactions: Xane
    Xane
    Xane
    Oh my phone isn’t $1000 either I have an 8plus that I paid like $450 for. Lol
    ImaginaryVillain
    ImaginaryVillain
    I caught the ZTE Axon M when it went from $800 to $135 due to troubles between China and the US. Cheapest double screen phone ever! :LZSexcite:
    Trying to find a code style to that looks nice for me, but that is really hard. I like es6 class, but the code looks dirty when it has prototype too. But also don't want to use prototype. xD
    Eliaquim
    Eliaquim
    Hi! That was an answer that I have in my thoughts. I already have one "core" plugin, that holds some methods to my functions and others for the classes of MV. But I got stuck when I thought about the user.
    Eliaquim
    Eliaquim
    How complicated it will be for then? In my thoughts, I think it's better organized if I have separate files... But for them, I think more than one "core" plugin can be confusing. I will make a thread about this later and I will tag you.
    And I have to take a look at your link, I make an approach like it, but in the end, didn't like =/
    Ossra
    Ossra
    Remember that in RMMZ you will have 'base', 'orderBefore', and 'orderAfter' tags for the plugin header. When you specify a required plugin ('base') and the required plugin is not loaded in the project, the program will warn the user. 'orderBefore' and 'orderAfter' specify where the plugin should be positioned in the plugin list, too. I think RMMZ will make everything a bit easier for plugin developers.
    Going to watch an episode of The Office and eat something after this little progress!
    ImaginaryVillain
    ImaginaryVillain
    I suppose you could have light events have a switch, and if the switch is on it activates them form further away so it appears like they are on when the player sees them on the screen. Versus if they're off, in which case it would trigger them when they're at the edge of the screen so it would look like it reveals the map....
    ImaginaryVillain
    ImaginaryVillain
    I've been experimenting a lot with this stuff lately, though it doesn't seem like it fits you goal. Still fun to contemplate though. :LZSexcite:
    Eliaquim
    Eliaquim
    Yes! I do plan to do something like that with events, I mean, they can always be visible. Or event, the events can reveal the map too. That is two features that I want to implement later :)
    I will tell you that mess with "visual" is not my thing... I do prefer to make systems work. But I'm having fun with this!
    Oh boy, I'm really tried to use the Scene Builder tool for MV. I tried, but...
    • Wow
    Reactions: ImaginaryVillain
    ImaginaryVillain
    ImaginaryVillain
    I have never tried it... Just tell me, how horrible was it? Did the children survive?! :kaoback:
    Eliaquim
    Eliaquim
    I can tell you that the children did not survive... they even put a fight... hahaha
    ImaginaryVillain
    ImaginaryVillain
    Excellent, nothing worse than the children surviving. After all they might go on some lifelong revenge quest and become Batman or something. You know who never becomes the hero of they story? The corpses of your enemies. :LZSexcite:
    MV Steam Key giveaway! Check out my instagram post to know more about it!
    Anyone have any luck finding a transparent png of Rpg Maker MZ ? Like this one for mv:
    Elliott404
    Elliott404
    But, MZ isn't released yet-
    You might have to wait for little longer for that ^^""
    Feeling a little overwhelmed... There are so many things to do.
    - Building a simple website for portfolio
    - Setup *******
    - Manage social media
    There are so many things inside of these tasks :(
    • Like
    Reactions: jkweath
    Kupotepo
    Kupotepo
    hahaha, I know how you feel. I do break it down too. Or send PM to @Sharm to let her break down lol. Thrown responsibility at you.
    Sharm
    Sharm
    I'm irresponsible, it won't go well.
    cthulhusquid
    cthulhusquid
    I know this feeling all too well... When everything you have to work on is huge and daunting, and even breaking things down into smaller chunks doesn't quite help. But then, you remember that getting even the smallest thing done is progress.
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grief... lol... I keep seeing request for MZ versions of MV plugins. this is why I haven't moved over and just MZ for my MV project.
Egg-sitting minigame is coming along nicely. Are you a bad enough dino to keep all these raptor eggs warm?

I forgot to post the animated version of the previous map I was working on. I'm still arguing with myself on if I like the stark blue ground better than the undergrowth ground used on the waterfall map. Hmm...
now that fmod is free for indie(<200k revenue), it would be interesting to see someone add fmod support for rpg maker
Can't say I can't promise progress on a project just yet. But I can say I had fun databasing tonight. :)

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