I get a huge amount of pms and emails from people asking how to make an mmo or my thoughts on aspects of an mmo. Happy to answer all correspondence, but is there somewhere I can put up an "ask me anything" thread or a FAQ or something like that? I feel like I'm answering the same questions a lot.
Thinking of making some kind of modular sprite battle system, almost similar to Adventure Quest, where battlers are made up of individual body parts which are then animated. Sounds like it would be a lot of work, but battles would be fully animated then. Will think about it.
See my thread, see my thread, filling me with utter dread. Wipe my sweat cause there's no better than a faulty set-and-getter. Like my chat, trouble's that there's a fault so out with that, for the moment while I go and throw myself into the Solent cause this game, is quite lame, and I'm feeling so ashamed, 61 players (and 4 robots) to my name, I guess it works that's true, and some kudos is due, see my thread, see my thread, oh please won't you see my thread.
I have this vague dream to adapt The Four Seasons into a game soundtrack. Good idea? It would have to be a completely new composition mind, but there are motifs through it that seem like they'd work really well in a game. Imagine Winter as a battle BGM for example.
Today is for bug fixes. Tomorrow is for working on my big surprise. That's the plan. We'll see how the bug fixing goes. Got a driving lesson, but no work tomorrow so I'll put in the work when I get home later. And then tomorrow... Launch.
I always see a few people asking for C# in next engine and I always thought: Do I not know enough about that language to tell it will affect extensibility and customizability to the negative? Watching a video from SumRndmDde today I feel confirmed.