Indie development of Final Fallacy continues! I have now made that food actually rots. Also items, when consumed, have each different unique SFX. I am a bit proud of this as this was not originally in RPG Maker MV. While a simple thing, it gives a lot of immersion and individuality for each item.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
An Open-world indie RPG with a colorful 8-bit fantasy world. In this indie devlog we are introducing you to the concept of Final Fallacy - an open-world rogue-like RPG game.
Been working on procedural map creation. I can spawn events, houses (that can be went in), enemies to an empty map, NPC's live in them + nature and enemies on the map. Creating this in RPG Maker MV.
The X-Mas and ~ all ~ December long Calendar Project seems to bring my machine right to the limit. A very good oportunity to test what my pc can do. Or at which point I should decide to take a step back from filling the rendering program with assets.
The new grafics card and ram do their job well, that's for sure. My own early Christmas gifts were a good investment.
Tiny setback. Turns out my Title Screen image and one of my primary background & avatar images are AI Generated. Glad I went back and checked all my resource links. So I am in hot pursuit of replacement images. Which is fine since I was still missing some images that I need anyway.
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