Indie development of Final Fallacy continues! I have now made that food actually rots. Also items, when consumed, have each different unique SFX. I am a bit proud of this as this was not originally in RPG Maker MV. While a simple thing, it gives a lot of immersion and individuality for each item.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
An Open-world indie RPG with a colorful 8-bit fantasy world. In this indie devlog we are introducing you to the concept of Final Fallacy - an open-world rogue-like RPG game.
Been working on procedural map creation. I can spawn events, houses (that can be went in), enemies to an empty map, NPC's live in them + nature and enemies on the map. Creating this in RPG Maker MV.
That moment when you're getting a new update ready, deploy it for the final round of testing (gotta make sure the deployed version runs, ya know?) andddddd there's a visual blip Doesn't impact gameplay. It's only on-screen for a few seconds. But you can't leave it there.
So now you have to fix it, then redeploy, then retest. Why do I do this to myself.
So I'm reading a sci-fi book called Berserker Man. Now, the 'Berserker Man' isn't a man or a Berserker. He is actually a very calm 11 year-old-boy. So misleading title. He was recruited to fight these emotionless killing machines called Berserkers. Also confusing. I will read it until it starts making sense.
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