Yeah, it's also that I think, but we can trick with it. I made a common event to erase the cursor when it approach window border and it's better, but not perfect, because, I think, the coordinates update is delayed. I'm curious about how Chaucer did and I'll be waiting for the next version. :)
Sure. I mean, when the cursor is on the game window, and I move it to go out, if I do it slowly, it disappears correctly (when leaving the window), but if I do it fastly, it remains on the game window as it on the right) :
I'm pretty sure it's because of a delay between coordinates refreshs...
Just another thing : when I move the cursor fastly offscreen, it still apears on the border of the map. Is there a way to fix it ?
EDIT : Seems that hovering change works aproximatively on events that are under the hero : after trigger once, the cursor doesn't change everytime I'm hovering...
Great plugin ! But there is a strange thing with MMC+ (not MMC) on MV : the cursor seems unable to click under a picture. So characters doesn't move when clicking on the map under a picture.
Did I missed something ? I tested with no plugin except yours, so it's not a problem of compatibility...
0ups, sorry. :( I will not doing again.
Thanks, Shaz ! You're really helpful.
I think it's this plugin whose fail to load data from the save, as you said, cause it happens only with this plugin and my old saves, no matters if there is or not another plugin installed. But if I start a new game...
The problem is that I can't simply start a new game, since first episodes have been distributed... So I suppose I can't add this plugin.:LZSsad:
So, I can't use this plugin in the first part of the game, that is not really important. But after a certain time, the user must restart a new game...
So bad. :(
Is there a way to know if the game is played in canvas or webgl mode, and save this information in a variable, or maybe with a switch, so I can adapt is comportement ?
EDIT : Hm, it appears to don't work at all, in my project, even in webGL mode. Without any plugin...
I purchased Olivia's horror effects plugin, and it doesn't appear to work in canvas mode. Is it normal ? I have RMMV 1.6.1.
Thanks for helping.
EDIT : It seems that I posted in the wrong section and I can't move it. :(
In fact, what I'm doing now, is this :
1) I get the Graphics.frameCount from the current save (alternatively, perhaps I can multiply the ingame-readed playtime by 60), and write it into a .txt file ;
2) Close the game ;
3) The player start a new game ;
4) instantly, read the .txt file, and...