Hello everyone of the rpg maker forums. I'm needing a little help with the script call set movement route. I tried looking over the script call list and found no example so i'm a little stuck on how it works i'm I just missing it or is there no example ;_; . If anyone knows how it works could...
This is a great example. :guffaw: What I'm trying to do is use the script calls to make a simple crafting system like you got 2 choices you can craft a sword or a bow and this is where I needed to know how the if condition works. its gonna go like if you have the 2 items you needed it would...
Hello everyone of the rpg maker forums!.I'm having a little problem with the script call conditional branch. I'm trying to make a simple crafting system with script calls and i can't really figure out how to use the script call conditional branch. i'm not having any problems with the plugin i'm...
Hi everyone i have been using MV when it first came out on steam and all i have to say is it an amazing program. The character generator makes all the npcs look amazing. The UI to the program is a lot better then VX ace. I been messing with this program since I got it from first day. I mean I...
Effervesce Fallacy™ - PV - C'est La Vie, for the best viewing experience, run the EXE, and adjust the audio via Options. The footsteps sounds are once again, barely audible. The PV only sounds as intended, if BGM Volume is set to 20%, or 40%, depending on your audio hardware.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.