Ah. Seen. People generally read the campaigns they contribute to(at least I hope they do), so it never occurred to me that people wouldn't see that. Well, guess that teaches people to pay attention to what they're giving money to.
I was slowing down on Crystal & Steam before the end of my indiegogo campaign. Now the guilt of having other people invested pushes me forward. So... maybe your public shaming is the more economical alternative? :)
My goals were itemized and explained in my campaign, along with additional stretch goals. No one contributed to something that wasn't explained in detail. I went in with three goals and got enough funding for one of them-- I'm not sure what you're objecting to.
Robin: my goal was $3000, true. That funding would be used to improve existing art assets and create new ones. I didn't need to money to finish the game. Hence why I went with the flexible funding option-- any money contributed goes towards the stated goals and the rest is made up by myself...
I think it was pretty successful. I didn't hit my goal, but as this wasn't a make or break campaign for me, any money is good money. Link is http://www.indiegogo.com/projects/final-days-a-crystal-steam-adventure
Indiegogo takes 9% of the total amount(4% if you hit your goal), so with that and...
I've run into the same problem quite often. Usually, the version in my head is different than what's on my private wiki which is different than what I've told others. It really helps to organize, so glad you're doing it.