Created my shortest game ever. Isekai protagonist in fantasy world gets hit by runaway cart and reincarnates in modern Japan, discovers he can't use magic, has no OP skills so gives up and becomes an RPG Maker otaku. The end.
I was watching a documentary where the narrator stated "Contrary to popular belief, humans eat far more bananas than monkeys." I thought to myself, they're right, I've eaten lots of bananas but I've never eaten monkey.
Female friend texts me to say her water is out and that her daughter was coming over to shower and change for a night out. Unfortunately I was doing my laundry and didn't see text. Walk into bedroom to see young woman in state of undress. Her response was "You have seen me in my favourite panties, for that you die!"
My immediate thought was 'Should I make this into a cutscene or battle event?'
Went to the gym and trained. Saw young woman struggling with a barbell she had got a young guy to put on her shoulders. An accident waiting to happen... Went to help her and got told to <expletive> off. Then realized she was trying to get the young guy's attention...
Should have worn my "Went outside once, the graphics were good but the NPC's suck" t-shirt.
Finds notes for an old side project... Oh, that's right, the two tracks that sounded really cool and gave inspiration for the big bad in that game... Spends day working on cutscene from old notes, looks okay, now lets slot in the first track... um... I did have those tracks??? It was a year or so ago but I did buy them didn't I?
Procrastinates over buying Wacom tablet over a couple of days. Wanders by store again to have another look (on sale but store busy.)
Wanders by store when it's quiet to have yet another look, salesperson; "Oh, by the way, that price is out of date as head office decided to drop the price again." Scores tablet A$40 cheaper than marked price and cheaper than online. First time ever my procrastination paid off.
After 7 months of really hard work and then 6 months of lazing around and procrastinating with adding the final touches my game is finally complete! Not bad considering that a year ago I didn't really even know about variables. Thanks to everyone who helped with questions and assets! Feels good to have a game under my belt! Ep2 (also self contained) may possibly come in the future!
I just made a breakthrough in my Battlecore problem where the Abort Battle command wouldn't work after using a Custom Action Sequence skill. It seems that Abort Battle can't be the last command in the event.
Before, the event was ordered (Dialogue -> Abort Battle). But having the message appear LAST fixed it.
(Abort Battle -> Dialogue)