Thx for the reply,
KNT_Editor is the Knight Editor (extension of Yanfly's Grid-Free Doodads plugin)
Yes i use pixel movement (Qmovement), the Problem with splitting the Bed into 2 parts will fix the 1st case.. but lead to another problem..
Ok there is a way to use events to change the layer...
i need some help with the coverage of objects in Isometric view using ressources like from PVGames.
Is there a technique or plugin/tool to fix the following problem, or is this a limitation of the engine and cant be fixed ?
Player ist covered by the bed when moving to the back right...