I was planning on doing a bunch of skills like this, and some of them have like, 4 different item costs, so, not making hundreds of duplicate skills would be preferable, although I appreciate the idea, I was also kinda gonna go with that, and then I saw the custom costs eval in the plugin and...
Hello there. I'm trying to make it so that at certain levels, certain skills cost different items. Like, a Raise spell costing a revive herb until level 10, then requiring a miracle stone after that. I've got the whole thing set, except that I wanted to not show the item costs if they're 0...
Resource Type: Weapon Sheet
Maker Format: MV
Art Style: RTP or similar would be great, but it's really anybody's choice
Description: A handbag that would be swung at the enemy, like, the weapons from Final fantasy Tactics. Although, I think they thrusted with those ones. But yeah, like a...
Ah, Alright. I see what I did wrong there.
The variables won't change if the equipment is forcibly removed, IE, changing a class that can't use the equipment, or sealing the slot.
I'm not sure how I missed the armor thing, I think it doesn't work on initial equipment.
Thanks for the quick...
So, I'm trying to call a plugin command using the VPS Dynamic Weather System and YEP - States and Buffs Core.
Basically I'm trying to make weather effects end when certain buffs do.
I'm mostly just trying to call this command:
into this spot:
EDIT: I am using Equip Core and Skill Learn.
Nothing in common events or any maps.
I am using a bunch of yanfly's plugins, but I don't see anything that would do that, and , again, when I put them into a new project without plugins, it just does it to different skills.
So, when I start a new test game, it adds my 256th and 267th skill to all my actors. I have no idea why, there's no event doing it, It's not a skill given by adding it through the class tab or any equipment/note tags. I also can't remove the skills, it just adds them back in. Is this happening...
I just tried it, it doesn't seem to be working still. The only reaction I get from the script at all is if I put:
e = $game_variables.to_fe = e * 5 / $game_variablese = e / 100add_feature(:actor, 0, :xparam, 1, e)instead of
e = $game_variables.to_fe = e * 5 / $game_variablese =...
I apologize if I can't post here, but I seem to having an issue with this script.
I'm trying to add to the evasion stat. I am using a formula to calculate what to add.
e = $game_variablese = e / ($game_variables * 0.2)e = e / 100add_feature(:actor, 1, :xparam, 1, e)Where Variable #27...
>Testing with fonts change.
>Tries installing a plugin. Doesn't work.
>Tries changing the plugin commands. Doesn't work.
>Tries installing another plugin. Doesn't work.
>Changes a few more plugin commands. Doesn't work.
>Goes directly to the gamefont file and changes the src. Works.
Looking back at some sketches, and game design documents on my PC dated summer of 2015. I started development with the release of MZ, but in 2015, I felt a strong desire to make a game out of the blue. I remember feeling sad for no apparent reason, and all these ideas rushed into my head. Now that I think about it, since that day, everything has become easier to do on my PC . . . it’s very creepy.