Eschaton
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  • Rain in Breath of the Wild is the bad gameplay mechanic of our time.
    Touchfuzzy
    Touchfuzzy
    Horizon: Zero Dawn is one of the few games recently that made thinking through your attack the most important part of the game.

    The combat in H:ZD is possibly some of the best action gameplay of recent memory. Learning what weapons to use, enemy weakspots, what effects and damage types to use on which enemies.
    Touchfuzzy
    Touchfuzzy
    Breath of the Wild repeats the same things over and over. Hunt seeds, hunt shrines, and the 4 beasts which all feel similar.

    The only things that ever made me deviate my strategy was weapons breaking, and by endgame that wasn't even an issue anymore.
    Eschaton
    Eschaton
    There's a fine line between strategy and frustratingly-complex button combinations to execute simple actions such as throwing a darn rock.
    In Breath of the Wild, Guardians are the enemies you fear...until you get the Master Sword. Then they fear YOU. Great game design.
    Kingdom Hearts III: or, How NOT To Make an Action RPG
    • Like
    Reactions: Sauteed_Onion
    samkfj
    samkfj
    I can't be bad--I haven't gotten the chance to play it yet. Is it really?
    leenat40
    leenat40
    Why's it bad for you? I'm loving every moment of it.
    Eschaton
    Eschaton
    @samkfj It ain't *that* bad. Just a lot of the same problems I had with the handheld games, I have with this one. Loose controls. Attack animations that leave you vulnerable. Success or failure determined by dice rolls. Turn-based sensibilities in an action RPG. I'm not that far, so maybe more abilities will tighten up the gameplay like in KHII, but I dunno...
    It has become apparent that my desire for a battle system in which the player could chain together a bunch of skills in a single turn is...
    OmnislashXX
    OmnislashXX
    Looks like It's real.
    MushroomCake28
    MushroomCake28
    The secret to only have your imagine as a limit (and hardware/software capabilities ofc) is to learn to code. I highly encourage people to learn to code, as it would solve most of their problem ("I want to do X, but there's no plugin for that specific thing")
    Eschaton
    Eschaton
    @MushroomCake28, I do appreciate the fact that constraints do force me to be creative with the plugins that are available.
    I bought Pokemon Let's Go, and I'll tell you: the lack of random encounters improves the experience immensely compared to previous games.
    Despite all the complaints with RTP, I'm probably just going to use RTP. I'm not a graphics snob and graphics are hard...
    • Like
    Reactions: Chadz
    Seacliff
    Seacliff
    There's plenty of resources that complement the RTP out there. You don't need to JUST use RTP as if anything will clash with it.
    And even if you stick with RTP for sprites, they work well with a lot of different tilesets.
    IguanaGuy
    IguanaGuy
    I don't think the provided graphics are bad - just focus on good story/gameplay and people overlook it. Look at games like Magicite and Roguelands. Very pixel plain graphics but still fun to play and popular in its time
    Chadz
    Chadz
    The default RTP graphics are all awesome if used properly. I love using the default RTP though nowadays, I am making my own tilesets.
    Do player horses/mounts have a place in 2D games?
    • Like
    Reactions: The Stranger
    Eschaton
    Eschaton
    I imagine they might be similar in execution to the bicycle from Pokemon.
    The Stranger
    The Stranger
    They can do. They can be used as both a quicker way to get around and a way to overcome certain obstacles. The player could reach new areas, or even find secrets, by using the mount. You've just got to be creative, I guess.
    Eschaton
    Eschaton
    @The Stranger, the more I think about it, the more I realize that horses might not work on compact 2D maps, but on 3D maps with the space to accommodate them.
    To have a job system or not to have a job system... what I want is for the player to have a lot of latitude to solve all ingame challenges.
    Eschaton
    Eschaton
    But I also want to make a balanced game.
    TheoAllen
    TheoAllen
    How about making a separate game that use job system for a sake of testing how to design a game around it?
    Breath of the Wild has spoiled me. Trying to play Witcher III or Horizon Zero Dawn but they're just lousy with tutorials and people talking.
    • Like
    Reactions: Benny Jackdaw
    The Stranger
    The Stranger
    Are you on about that part in the Witcher 3 where you can spar with that other witcher in order to learn basic combat controls? I kinda like those types of tutorial; I find them fairly immersive.
    Eschaton
    Eschaton
    @The Stranger immersive to a point. And then the game gets stuck in its own tutorial because AAA game. And you try to start a new game and can't skip the opening cutscene.
    The Stranger
    The Stranger
    @Eschaton I really didn't like those weird cutscenes you got each time you loaded your game. Those still pictures with a voice over. They weren't very interesting and only served to annoy me; I'd rather just a silent, blank loading screen.
    I'm thinking about starting a thread in which we as a group translate game mechanics from other games into RM mechanics. Where should it go?
    Poryg
    Poryg
    welp, ask a mod xD
    Kes
    Kes
    I would suggest Game Mechanics Design. The thing is, that section is meant to be engine neutral, so it couldn't be looking at the actual implementation, just the design.
    Eschaton
    Eschaton
    @Kes, that's why I was confused. I guess I could favor MV because that's what I use.
    Breath of the Wild is the best game of the decade. However, its writing is atrocious. There's a lot to be learned from this game.
    What did people think of the Cloisters of Trials puzzles from Final Fantasy X?
    Vox Novus
    Vox Novus
    I liked the idea of them a lot. You could take your time to complete them and didn't have to worry about battles. They were relatively simple but it was enough to keep you engaged and offer a break from the pace of battles. It gave you a task to, to feel like you were earning the summon rather than just getting it. and Going the extra mile got you secret summons and treasure to.
    Vox Novus
    Vox Novus
    Disliked the idea of the addition in the remaster/international version having a super boss prevent you from going back for a couple of them. It meant people that missed something would have to grind and train excessively just to get anima/magus sisters which would help with end game fights in the first place.
    cabfe
    cabfe
    They should have been skippable, especially the one with the auto-movement/conveyor belt. Sometimes, you don't feel like playing a puzzle game.
    How would you react if you wanted to use an in-game inn and found out that there were no vacancies?
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A beloved family member passed away due to complication to combat COVID and diabetes. Rest in peace Grandma.
Just got FES pack for my MZ. The details of the tilesets and chars seem not very compatible with MZ rtp. Look like they are scaled up. Not saying it's bad, but just won't fit well.
I've been busy with other things lately but I'm getting back into working on stuff for my game next month. I think I'm going to fiddle with making NPC busts next, mixing and matching stuff from DLC I've purchased.
Just finished composing a boss battle theme!

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