I'm considering allowing the player to choose between multiple battle systems, but the idea of balancing the entire game more than once seems daunting. Still, I think it's important to make my project as accessible as possible.
Am I the only one that feels like a luck-based challenge isn't legitimate? Like, if you are attempting a low level run, but have to rely on the luck of critical a (or lack thereof) in order to get through?
um... why didn't anyone tell how easy it is to add motions to Sideview battlers? I literally copied the last one, changed the name and index, said where it should play, and boom... I've got intro motions.
Lately when I listen to 1970s songs, I always think that the "real world" is still at mid 70s. What we experience now is a futuristic dream. With this point of view, even 80s and 90s looks super futuristic.