My roommate'so brother is playing some shooter jRPG and every time I look at his screen, he's navigating a menu. Are menus so intrinsic to the RPG experience, or are they a weakness to the genre? Can a game's menus be streamlined without "dumbing it down?"
um... why didn't anyone tell how easy it is to add motions to Sideview battlers? I literally copied the last one, changed the name and index, said where it should play, and boom... I've got intro motions.
Lately when I listen to 1970s songs, I always think that the "real world" is still at mid 70s. What we experience now is a futuristic dream. With this point of view, even 80s and 90s looks super futuristic.