Remember that awkward and cringe-worthy scene from Slience of the Lambs where Buffalo Bill is dressed like a woman and dancing in front of the mirror? Yeah, the ENTIRETY of Fifty Shades of Grey is like that.
What do people think of comical anachronisms such as iPods, guards communicating on radios, and travel by steamboat on an otherwise swords-and-sorcery setting?
Because I'm an idiot, I tried to go after the acheivements in Kingdom Hearts 1.5 that you get for beating the game without changing equipment and "continuing..." on Proud Mode.
How much of a jerk move would it be if there were infinitely spawning enemies in a quest, but the player only gets a set amount of money for completing the quest.
Pyra and Mythra in smash ultimate are way too OP. They're basically Smash 4 Bayonetta 2.0, and not in a good way. Very toxic and unfair. At least they're hot tho.
I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.