Adding to what LordBagardo said, it pays to understand that being understood is the purpose of communication. Brevity and clarity really are the most important things to consider when describing something to other people.
I think it's also important to consider whether or not your target audience wants to grind for hours. Generally, I don't like the idea of making it possible for the player to put loads of effort into the game and get rewarded with nothing, so I don't really dig the whole "very rare random drop"...
I'm not really into holiday traditions, but RPG Maker 3 reminds me of winter for some reason, so I like playing it close to the holidays. The snow theme always gets me. Not sure if that counts.
Wishlist: RPG Maker 3 Music Pack.
-Lunarea, for always remaining civil, no matter how...
those points of concern, you do have a strong knowledge of how clothing and fabric work, and your hair looks good, too. So, ultimately, it's a good piece, but it's probably not suitable for a title screen and you need to include more face/body types in the character designs.
F.Knight: Chef isn't here at this moment,he goes back into his Hometown to celebrating the Halloween with them. F.Fighter: That too bad. I can't taste his dish until 3-5 days. F.Mage: Then Leave it to me,i can make a Special Dishes for our Team in Halloween! (Rushes Into The Kitchen) F.Knight & F.Fighter: (Screaming) YAMEROOO!!!