Recent content by evil_exe

  1. evil_exe

    Congratulations! Herzlichen Glückwunsch!

    Congratulations! Herzlichen Glückwunsch!
  2. evil_exe

    Graphic Hacks! - Workarounds for everyone

    I like this type of thinking. Use what you have and the ressources you have access to, instead of being stopped doing stuff, just becauce of an "...if i only had *insert random term here*" :) Great ideas and suggestions up there, too!
  3. evil_exe

    Graphic Hacks part 2: Upcycling resources from older makers for MV - NO upscaling!

    Really cool and nice to know! Thanks for sharing, gonna check out pt. 1 now :)
  4. evil_exe

    ...maybe. Jokes aside: Nah, i just have a funky nickname :)

    ...maybe. Jokes aside: Nah, i just have a funky nickname :)
  5. evil_exe

    ...maybe.

    ...maybe.

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normal_water_is_fine.jpg

Just going to use stationary water for the randomized maps. Sure, particles would look cool... But this is about compromising and not spending countless hours making the perfect water particle for each set piece with water. :kaoswt:
Maybe I should get rid of the Banish ability in my game. It's a non-elemental spell that doesn't even appear in the magic chart. It's only there because my Elementalist doesn't use light or dark magic. It only effects summoned creatures.
ScreenShot_5_18_2022_0_37_0.png
I've been redoing all of the major areas in my game. starting with a place called Century Park. thankfully because all of the locations are distorted memories, I can make these places pretty abstract.

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