Does the timer still run even when you're not on the map the event is on?
For example, I set the events to respawn every 5 mins or 300 secs on Map1, when I go to map2 does the timer on events on map 1 still run?
That's what I've been doing, using the plugin mentioned above, the enemy (a guard) patrols the area (using the custom route) but if he sees the player (not just bump the player) he will chase it down and when he does, the battle will start. But instead, the enemy does his patrol normally but...
Thanks for the advice, how about in a sneak level. Assuming that the player must get something and he must not be seen. When guards see him, the guard will approach the player. When the guard touches the player, the event will trigger a battle. How do I do that? Do I make the first page the...
Help, an event with the with the "Event Touch" trigger. I use YEP_EventChasePlayer and when the event touches the player nothing happens. The player has to approach the event even though it's trigger is set to "Event Touch" it's like the trigger is set to "Player Touch" everytime.
My plan is...
Is there any plugin that makes a specific weapon type gain a status.
State #207 gives a bonus critical rate to weapon type #2.
State #210 gives a bleed chance to weapon type #3.
State #213 gives a defense penetration to weapon type #4.
Ok thanks for the help, but let me ask one last thing. Is there script call that determines what ARMOR TYPE the player equips? I'm gonna use it as a Conditional Branch, so when an enemy attacks my player it will determine which skill to increase. For example, if my player has LIGHT ARMOR...
I'M BACK BABEY!!!
College is hitting me a lil' softer than I expected, so I'm back on MV!
And to kick things off, here's a lil' test of a tileset edit I made today! (Took me, like, 5 hours, considering this was the first time I've EVER used GraphicsGale...)