Hey guys, I have a problem, I'm using Yanfly's Class System, and I want to call the class changing scene with a script call, but for specific a follower. How can I do that?
if I use SceneManager.call(Scene_Class) it goes straight to the party leader's class scene.
EDIT: if I click 'Q' or 'W'...
My bad, for both things. :kaoback:
Regarding what difficulty with the script do I have, there are a bunch.
Mainly I want to know more about:
- Skill set up
- Victory & Fail conditions
- AI Set up
This is a very big system that I been using for a long time, but there are no more documentation...
Hello! I'm using GTBS (Gubid's Tactical Battle System) and i'm trying to set up the skills.
The system gives you the possibility to make certain skills not use the current turn action (meaning that whenever you use those skills your turn will not end and you could still attack or use another...
Hi again everyone!
I been trying to come up with items that casts skills on battle. I know that an item can call a common event and in that common event you can force a battle action. But it doesn't do what I want, because it makes you choose the target (I think it´s the position of the...
HI! I need help finding a way to place an animation that loops below an actor that is equipping an item.
Kind off what you can see in RPG's like Diablo II when you have an active aura.
This item runs a common event when equipped and another one when un-equipping it, so the "aura" should go off...
I need some help finding the script call to check if an actor has a weapon or armour equipped.
I want to make basic conditional branches like this one:
if #put condition here
# do stuff
# do stuff
This is because my project uses a clone script, and I have to check it with a...
You're right, it will be like the bishop in chess.
Is there other way to acomplish this? I was going to use an isometric engine called Layy Meta Engine, it comes with Gubid's Tactical Battle System. But it doesn't look right at all, the screen shakes when walking and it doesn't have a light and...