Recent content by FAGC54

  1. FAGC54

    Script Call Support Boards

    Hey guys, I have a problem, I'm using Yanfly's Class System, and I want to call the class changing scene with a script call, but for specific a follower. How can I do that? if I use SceneManager.call(Scene_Class) it goes straight to the party leader's class scene. EDIT: if I click 'Q' or 'W'...
  2. FAGC54

    [GTBS] Skill Set up help.

    BUMP!
  3. FAGC54

    [GTBS] Skill Set up help.

    My bad, for both things. :kaoback: Regarding what difficulty with the script do I have, there are a bunch. Mainly I want to know more about: - Skill set up - Victory & Fail conditions - AI Set up This is a very big system that I been using for a long time, but there are no more documentation...
  4. FAGC54

    [GTBS] Skill Set up help.

    Hello! I'm using GTBS (Gubid's Tactical Battle System) and i'm trying to set up the skills. The system gives you the possibility to make certain skills not use the current turn action (meaning that whenever you use those skills your turn will not end and you could still attack or use another...
  5. FAGC54

    Script Call Support Boards

    You two are right, but I'm using a Tactical Battle System for my game, and skills have a range of attack and area of effect. So I can't replicate that feature with items, only with skills.
  6. FAGC54

    Script Call Support Boards

    Hi again everyone! I been trying to come up with items that casts skills on battle. I know that an item can call a common event and in that common event you can force a battle action. But it doesn't do what I want, because it makes you choose the target (I think it´s the position of the...
  7. FAGC54

    [VX ACE] Loop animation below actor (aura)

    F5 is your friend @TheoAllen !!!! Thanks again! You're the best!
  8. FAGC54

    [VX ACE] Loop animation below actor (aura)

    Man, you're on fire! Thanks a lot! I'll check it right now. EDIT: Got this error. And that's the movement route screenshot
  9. FAGC54

    [VX ACE] Loop animation below actor (aura)

    HI! I need help finding a way to place an animation that loops below an actor that is equipping an item. Kind off what you can see in RPG's like Diablo II when you have an active aura. This item runs a common event when equipped and another one when un-equipping it, so the "aura" should go off...
  10. FAGC54

    Script Call Support Boards

    It's a shame, they may be the right script calls, but script input is to small and doesn't recognices the second line as the same string.
  11. FAGC54

    Script Call Support Boards

    Hello! I need some help finding the script call to check if an actor has a weapon or armour equipped. I want to make basic conditional branches like this one: if #put condition here # do stuff else # do stuff end This is because my project uses a clone script, and I have to check it with a...
  12. FAGC54

    Replace H&V movement with diagonal movement

    Thanks, I'll do that.
  13. FAGC54

    Replace H&V movement with diagonal movement

    Thanks @Shaz , but i'll keep searching for an alternative. I'll need a script to rotate the camera or make the maps isometric. Do I have to change the title of the thread, or keep it?
  14. FAGC54

    Replace H&V movement with diagonal movement

    You're right, it will be like the bishop in chess. Is there other way to acomplish this? I was going to use an isometric engine called Layy Meta Engine, it comes with Gubid's Tactical Battle System. But it doesn't look right at all, the screen shakes when walking and it doesn't have a light and...
  15. FAGC54

    Replace H&V movement with diagonal movement

    I'm sticking with the V/H grid perspective but with a parallax map to give the isometric feel.

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