Too long...
At least I thought so until reading this thread! Glad I'm not alone in the struggle to finish. Got MV late in 2017 and havent released a game yet. Actually, I've got at least 60% of the current project (after abandoning at least two), but I've been soooooo busy this year. Making time...
Good comments. I would add a very simple suggestion. The old FF games would sometimes start the music or sound to set the scene before play begins. Basically, you transition to a black screen, the music changes, and after a few seconds, the scene slowly fades in. In cases where a boss had its...
Trying to think of examples and the best I've got is FF Tactics: War of the Lions. Ramza (PC) is the real hero but he's destined for obscurity. The game finale takes place in an isolated dungeon and no one even knows that Ramza saves the world. His best friend Delita (NPC) is more of a classic...
Well, you didn't wait very long for replies ;)
I think it's interesting. I considered a similar idea, partly as a way to compensate for the variety of tilesets available. With existing resources, it's easy to design sets for classics like Alice in Wonderland, Treasure Island/Peter Pan, Dracula...
It's that "come back" part that makes me hate most fetch quests. The player should always be moving upward and onward. I also get annoyed by quests with unexpected surprises. Basically, when I accept a quest to catch a chicken for a farmer, I'm choosing to devote a short time to something not...
@Wavelength mentioned enemies who do nothing but can OHKO if you don't take them out quickly. The tonberries in Final Fantasy are a good example, and they became a franchise classic--so this concept is definitely not boring to players.
I'm also thinking about a boss in Gravity Rush that would...
Not a plugin maker, but my suggestion would be to cover basic features first. Personally, I would like a menu editor, and I would like that menu editor to include an option to change screen resolution. Also I'd be interested in touch controls for mobile, assuming MZ doesn't make improvements on...
First, THANK YOU whoever made the decision not to change the 48x48 tiles so I can finish my half-finished MV project in MZ. But do I want to...?
It may be too early to get information about this, but have they made any improvements regarding the ease or functionality of mobile deployment? Are...
Crisis Core had a system in which the player gets text message alerts, and the messages can be read in the menu. The main problem was that although the messages were nothing but filler, you had to check them or the stupid mail icon would stay on your screen indefinitely.
Otherwise I haven't...
I guess you could say it's a puzzle game with RPG elements? Or an RPG minus combat? The player navigates fantasy worlds and faces monsters, but the monsters are just parts of the puzzles. Puzzles are mostly basic physics and logic but each one requires some additional cognitive or perceptive...
Hmmm... This discussion is making me want to replay Golden Sun. The games are so old now, I can't remember enough for a more detailed analysis. Unfortunately, I haven't found any RPGs like Golden Sun either. Those games perfectly integrated two genres. I never felt like the puzzles detracted...
I'm making a puzzle game, so this subject is close to my heart.
@staf00 mentioned Pokemon and Golden Sun. There are some big mechanical differences between these games.
I've noticed that in the forums people usually mention "Pokemon" when explaining why they hate puzzles. It's unfair to judge...
My apologies if it's out-of-place for my goyim-lookin' ass to be the one to say it, but the mythology of "Golems" is that they were created by Rabbis to protect Jewish villages from Anti-semetic attacks.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.