Actually, I'm using Hime's PartyMember plugin to lock the actors I don't want moved manually, the only downside is Hime's plugin requires it to have been on from the start of the save file creation, so you'd have to start over any already saved files. https://himeworks.com/2016/02/party-manager-mv/
I am not at all sure what difference that made but for some reason or another that seemed to work!? Thanks so much for the help on such a weird little niche error!
Still no dice. I tried running the script call from a completely new game with only yanfly's menu manager, thinking the problem might have been my Moghunter plugins instead, and came up with a completely different error.
First I can't thank you enough for giving this plugin a second chance at life!
I seem to be having a bit of trouble bringing up the friendship menu using Yanfly's Main Menu Manager plugin. I've set up the parameter the way you've labeled it in the help file however I still seem to getting this...
I found a sorta reach around for the problem but I don't suppose I'll close the topic unless I'll get at least one other persons input of the feasibility of my inquiry.
Hi, I have a strange possibly impossible question to ask the forums. I am looking for a way to script an event to have movement similar to the basic player follower however, I want this to be an event so that the player can turn around and speak to that event.
I'm not really well versed in...
Not sure if I'm allowed to post on threads this old but I was wondering if anyone would know how to manually add characters to the deposit box through events? Like after battle instead of going straight into the party they go into the box instead. I think the original creator has dropped this...
Sweet! That fix was exactly what needed to happen. We could have gotten to this point if I had stated my version up front so sorry about that, but regardless this did the trick like magic! Thanks so much and I'll be sure to credit you for the extension because it was a life saver!
Thanks for...
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