Been a while since I posted--been working on and off on story and battle mechanics. Finally made my first custom battle background. Turns out using near-HD resolution + pixel art is slow-going. But here it is, Silk vs two filthy mammals in their filthy mammal cave.
Don't you just hate it when you have to switch out your game dev hat to put on your DIY-plumber-cutting-into-drywall-and-tearing-out-moldy-leaky-shower-plumbing hat for the next several days/weeks/months.
Between life getting in the way and reworking some major game mechanics, development has slowed... but continues. Implemented stealth system for on-map encounters so you can stalk your prey for surprise advantage...
Having a reluctant epiphany that instead of one "Raptor" species I really need to include specific, individual species in my game (e.g. Utahraptor, Velociraptor, etc). Dino nerds prefer that level of detail and like seeing their favorites. Also gives me more variety. And it is "Raptor" Revolt after all!