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  • Gotta vent a minute: "Move routes" have been unintuitive and clunky since the 90's and I absolutely cannot believe there is no built-in functionality to direct an event to an x, y coordinate. Thank you for coming to my TED talk.
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    Reactions: kirbwarrior
    I don't have MZ either but I haven't seen improvements to move routes touted anywhere. And yeah, the TED talk reference is definitely ironic, more in reference to the fact that I'm saying something that no one cares what I'm saying, similar to a TED talk. XD
    I think it would be great to tell an NPC to pathfind to specific coordinates, but I think the reason it was done this way was because Move Route is a lot of things, one of which is actually changing the location of an event. That just happens to be the primary usage of it. If anything, I'd want both.
    Unfortunately, part of why it's this way is so that common events can use the same commands and interface as map events
    Now RPG Maker has brought him here. He will never be rid of his need for it. He hates and loves the RPG Maker, just as he hates and loves himself. Featherbrain's life is a sad story. Yes, Featherbrain, he was called. Before the RPG Maker found him. Before it drove him mad.
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Enter the password in letters. (English subtitles)
I really tried to pull off something for halloween, but I don't feel like going on. I feel like the plot I was building was too generic, and I couldn't connect to it as I do with other projects. On the bright side, I've been working on my cosmic-puzzle project, so far I think the core mechanics are working properly, so I'll be creating some large test maps to see how it works out.
People2_5 & SF_Monster1 added!

--- X Costume ---

M.Healer: I'm wearing M.Mage's Costume.
M.Mage: I'm wearing M.Healer's Costume.
M.Knight: Why not using the Scary Costume like me,The Scary Frankenstein?
M.Healer: Err…Because we have low of Budget.
M.Mage: Yeah,right.
MV Plugin Showcase: Opening the in-game menu without pausing the background. :LZSgrin:

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