Don't you just hate it when you have to switch out your game dev hat to put on your DIY-plumber-cutting-into-drywall-and-tearing-out-moldy-leaky-shower-plumbing hat for the next several days/weeks/months.
Between life getting in the way and reworking some major game mechanics, development has slowed... but continues. Implemented stealth system for on-map encounters so you can stalk your prey for surprise advantage...
Having a reluctant epiphany that instead of one "Raptor" species I really need to include specific, individual species in my game (e.g. Utahraptor, Velociraptor, etc). Dino nerds prefer that level of detail and like seeing their favorites. Also gives me more variety. And it is "Raptor" Revolt after all!
My brain when designing quests:
There is piano, it needs help --> The organ (yes organ now) is missing a component! --> Where the heck am I supposed to put this missing piece!??! --> Add an entire new mini dungeon specifically created to house this new piece. --> Connect this brand new mini dungeon to an already designed dungeon with background information about the town it's found it.
Sheesh, Guys, don't think you can throw easy prices like $25/$50 on potions/ethers then have monsters pay you $75 for killing them (never understood that concept btw lol) and think it'll all work out!!! Just realized my prcies vs payout left my players unable to get decent stuff without some serious farming from the start, i'm about to call H&R Block to help my MC get his stimulus check just to buy new armor