Featherbrain
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  • Working on an "egg-hatching" minigame that plays kind of like whack-a-mole except you're sitting on eggs to warm them up as they get cold. Proud of myself since ~80% of it is handled by JS scripting. Just need to polish it up a bit more. Hoping this becomes the first part of my game I'm ready to make public, perhaps even as a playable demo.
    Now that Halloween's over, our very own backyard raptors went to town on the raptor pumpkin! WIth a sneak peak at "Sable's Theme (Remix)" from my game's soundtrack.

    (Not sure if I'm sharing this video right, hold onto your butts...)

    Featherbrain
    Featherbrain
    I still can't tell if I successfully shared it. It says "Loading tweet..." and doesn't show anything for me but I don't know if that's due to privacy settings, my horrible DS-Hell connection, or what. Do videos from Twitter share here...? Oh well.
    cthulhusquid
    cthulhusquid
    It's there, those are some cute chickens.
    Featherbrain
    Featherbrain
    Thanks!
    Took a break from spriting dinosaurs to carve a dinosaur pumpkin.

    Eln4atmX0AAA9Ei
    Gotta vent a minute: "Move routes" have been unintuitive and clunky since the 90's and I absolutely cannot believe there is no built-in functionality to direct an event to an x, y coordinate. Thank you for coming to my TED talk.
    • Like
    Reactions: kirbwarrior
    Featherbrain
    Featherbrain
    I don't have MZ either but I haven't seen improvements to move routes touted anywhere. And yeah, the TED talk reference is definitely ironic, more in reference to the fact that I'm saying something that no one cares what I'm saying, similar to a TED talk. XD
    kirbwarrior
    kirbwarrior
    I think it would be great to tell an NPC to pathfind to specific coordinates, but I think the reason it was done this way was because Move Route is a lot of things, one of which is actually changing the location of an event. That just happens to be the primary usage of it. If anything, I'd want both.
    standardplayer
    standardplayer
    Unfortunately, part of why it's this way is so that common events can use the same commands and interface as map events
    Now RPG Maker has brought him here. He will never be rid of his need for it. He hates and loves the RPG Maker, just as he hates and loves himself. Featherbrain's life is a sad story. Yes, Featherbrain, he was called. Before the RPG Maker found him. Before it drove him mad.
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Shaz wrote on alex5791b's profile.
Please read our forum rules and stop spamming our members.
I just watched a trailer for the upcoming 2021 JRPG Fantasian. They demonstrated an interesting mechanic where random encounters can be sent to a stockpile instead of fighting them right away, which can be emptied in a single battle string at the player's choice of timing.
"The pleasure from the senses seems like nectar at first, but it is sour as the toxin in the end." -Kirshna
Just finished my first ever game - Aeon's Destiny! This was a lifelong dream and after hundreds of hours, I've made something I'm very proud of. Please check it out!

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