Hey guys! Got a question about the Yanfly Equip Core.
So, each of my characters has a different name for their Mana resource. However, in the Yanfly Equip Core, they are both still listed as the default MP. Is there any way to make the Equip Core change the text of the mana resource in the...
Well, this may not help you with your actors side, but I know you can adjust the bad guys' places from the Troop section.
Also, you stole my name! >:(
JK- I think it's cool. Hiya, Feli!
@Dr. Delibird That's actually a really cool way of doing that!
The way my game does it, is each character has a different basic attack depending on certain conditions. I.e., if they're effected by Thaw (an effect that raises Agility at the cost of Defens), their basic attack changes to one...
What plugin is that you're using that lets you put the state to be added on the user in the notebox? So far I've been having to do the whole "a.addState9x)" thing...
Anyway, honestly, I don't have any items in my game (i.e., no potions). I've just never liked using them, and the way I see it...
You, sir, are awesome XD
My game goes the opposite way, though. The skills all have cooldowns, so the player has to decide to forgo the bonuses given by accruing resources gained from the spells, or use regular attacks while waiting for the skills that bolster that resource are on cooldown. haha
Honestly, I can't stand auto-battles in games, but that's mostly because I just don't like the way they dummy down the combat to fit in such a system, as per your first reason.
Yanfly released a Tips and Tricks video last year about something like this. It requires his Equip Core (http://yanfly.moe/2015/10/15/yep-10-equip-core/)
<custom parameters>
atk = user.paramBase(2) * 0.10 + user.level
</custom parameter>
This would increase the weapon's attack by 10%...
Effervesce Fallacy™ - PV - C'est La Vie, for the best viewing experience, run the EXE, and adjust the audio via Options. The footsteps sounds are once again, barely audible. The PV only sounds as intended, if BGM Volume is set to 20%, or 40%, depending on your audio hardware.
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