Recent content by Fen_Star

  1. Fen_Star

    SV Battlers based on rtp enemies

    me: creates single frame of a 16x16 sprite and is super proud of myself. Avery: "here is a (dirty) animated version of this humungous sprite" me: ... I don't see any dirt. :p (I still feel good about what I do though because I have fun and I like how it turned out. Also, it would be absurd to...
  2. Fen_Star

    In need of an Observatory Resize (And the Storage in Tileset C Overworld); As well as an animated Fan RTP

    This is about the best I can do. I have no idea how to do the windows. It still needs a bit more AA but if anyone has any suggestions on what I should do with everything on the bottom half, let me know! Also, free to use for anyone for whatever. One condition: just don't tell anyone it came...
  3. Fen_Star

    In need of an Observatory Resize (And the Storage in Tileset C Overworld); As well as an animated Fan RTP

    Well, I stopped because I wasn't sure if that was what you wanted or if the size was correct. Somehow I managed to close what I was working on, but I have everything I need in the image I uploaded. I will probably work on it more today to distract myself from continually checking the count and...
  4. Fen_Star

    In need of an Observatory Resize (And the Storage in Tileset C Overworld); As well as an animated Fan RTP

    Journey_Sticks I think the RTP assets are more stylistic than photorealistic, and tend to be smother rather than having sharp corners. They seem to have random shadows and such.
  5. Fen_Star

    In need of an Observatory Resize (And the Storage in Tileset C Overworld); As well as an animated Fan RTP

    I am not familiar with MV, but would these proportions be what you are looking for? Obs the windows would have curvature. Also, the narrowing of the door seems a bit strong. 3 px each side is 6 px over 92 for the reference image. It doesn't seem like there would be that much distortion, and...
  6. Fen_Star

    Looking For Some Tiles

    Is there a reason you are doing quarter circles for the corners? Also, it looks like you aren't using auto tiles? And when you say smooth out, do you mean more blurry/ alpha layer or do you mean less geometric? (Obviously in this image they are both terrible, but as an example)
  7. Fen_Star

    I interpreted it as breach open when I saw it.

    I interpreted it as breach open when I saw it.
  8. Fen_Star

    What's the best way to make aesthetic Tile-Transitions

    I know in the read areas I circled you can use shift tiles to clean it up, but is there anything he can do about the green areas? 95% of my maps are indoors so I usually don't have to worry about this. :)
  9. Fen_Star

    What's the best way to make aesthetic Tile-Transitions

    I am a novice so, take what I say with a grain of salt. Obviously, this includes some assets that are not RTP, but you can use things along the corners and such to soften things up sort of like you suggested with the tall grass. Mostly, I have started using the B-D layers for custom stuff to...
  10. Fen_Star

    RMMZ Cinematic camera

    Is there a specific reason you want to keep the code neater? As in, is it so that other people collaborating on the project can use it better? Or is it more about the default interface being clunky? Because if it is the latter I think there are some ways to import/export the events into text...
  11. Fen_Star

    I'm looking for a deer battler.

    I am dumb. and or have poor reading comprehension.
  12. Fen_Star

    I'm looking for a deer battler.

    This is going to drive me crazy, I know I saw one, but I have looked through so many things lately I have no idea. I know I saw one that was marimo or similar quality somewhere. I found this, but I don't think this is what you want. https://www.deviantart.com/destinyblade137/art/RPG-Elk-818560520
  13. Fen_Star

    I'm looking for a deer battler.

    Nope, I was wrong. sorry.

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I just did some math and... apparently what seemed to be a little fun gimmick turned out to be an 80+ actors project :kaoswt2:
Yay! the original character contest 3 pack is here!
Both MV and MZ looks very good, congratulation for both RMW and Tkool participant!
I definitely can add these characters to use for my game project.

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The worst part of game development has to be marketing. Ugh...
May be starting a new job in a month or so. The thought is both exciting and terrifying.
Not like a rollercoaster though. Rollercoasters are just terrifying.
"Merchants don't sell you a product. They sell you something RIGHT NOW. That's all they're selling, the product of having what you want RIGHT NOW and not having to wait for it."

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