After a bazillion test plays, I think I've finally gotten to a point where I feel satisfied with the balancing of my game...now time to comb out any lingering bugs and I can officially call it completed!
Good grief...I would be so screwed without my awesome test players...they are always finding things that I never would have. I can't wait until I get all the bugs/errors combed out of my game so I could officially release it!
I have done it...after 2.5+ years, Demon Hunter is finally complete! Now, all I need is a few beta/bug testers to help me uncover any bugs or balancing issues and I can officially release it as completed! *Sigh of relief*
I've never actually finished a game before...and I'm at the point where I'm just about wrapping up the final map(s) and story-line before releasing for "bug/beta-testing" but I still feel like it's incomplete...#eeeep!
So, just when I get fairly decent at mapping with VXACE style maps, I go and get myself involved in the PV Games high fantasy tiles, and it's like learning to map all over again. Took me like 2 hours to create a simple livingroom that leads to a bedroom whereas I could have done a full on lush forest in that time with the other type of mapping! -_-
Note to Self. When creating new games, make sure the story isn't so terribly long since I know I have commitment issues when it comes to completing projects...stick to 5-6 hour games instead of aiming for 10-15, kthx... -.-
Pokemon AI Logic: "Enemy is weak to Fire, I better use Rain Dance to make fire type moves less effective. I should just always cast Rain Dance first no matter what, even though it's a niche move that I'm not set up to exploit."
After a little test with the parallax mapping, found it lags like a cat on a leash. Instead of the original idea to parallax map the entirety of the ship, I guess I'll settle for editing the tilesets. Probably should have done that first.