It makes me grin with joy when I see people do "Let's Plays" of my game and they positive things about it or laugh at some of the content. *Proud Creator*
That moment when you find a tile that your character isn't supposed to be able to walk through and you get paranoid that there might be more so you obsessively replay your normally 5 hour demo running along EVERY tile to make sure there's no other errors...
Making it my goal to wrap up my game by August 25th when college classes start up again. Some recent positive feedback I've gotten has given me the push I needed to complete my game. Thank you to all of those who have played it and given me feedback...it is GREATLY appreciated!
I REALLY want to continue on my game, but I really dislike mapping...I'm fairly good at it, but I find it to be the most boring part of the game creation process. #Nevergoingtofinish
If I keep going back and fixing the little things in my game, I will NEVER finish it -.- I should really just get the maps and story line 100% and then worry about the "fixes" afterwards. #OCD with Balancing!
Caved in and bought Monster Legacy from PV Games and redid ALL of the enemies for my game. I now have over 160 animated enemies for my game, and I must say, it turned out beyond great and I am EXTREMELY excited about how much life it brings to my battle system! >
I always feel bad when I make changes to my demo that requires my players to have to create a new save file to continue. Lucky for me, they like my game enough that they don't mind starting over...but still! D:
I've made a lot of small changes and fixes over the past couple weeks without actually making any progress on my game...now I'm running out of things I want to change, and I'm terrified that I might have to start being productive again...the horror! D:
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