After losing progress on this game multiple times it was on the backburner for a bit however I am happy to announce that M is back and doing better then ever!!! Teaming up with @spillycat we have formed 2Tales Studio and started rebuilding M from the ground up at an incredible pace. With our...
Another successful day for M
Two of the additional maps almost done, which is a little crazy fast so we will take it a little slower xD
But things are moving forward
Happy to announce that work on M is going so quick and fluidly since @spillycat teamed up with me that we are actually ahead of schedule enough to expand the demo to include more then initially planned for it
I can't express how happy I am with @spillycat as my partner in crime on 'M'. Awesome pixel art and great music in one lovable package plus the same passion as me to make it the best it can be.
This project has taken on a whole new level and I am over the moon because of it
Since a few ppl asked how M is doing and I didn't feel like answering them all the same in different messages (sue me im lazy today lol) this seemed like a good way to let everyone know.
Once I have updated the gamethread to the newest version of the game this will be updated there on a regular basis
I woke up a touch early and was going to draw by the fireplace until it’s a more appropriate noise-making time, but I left my stylus AND my glasses (WHAT?!) upstairs and it’s just too cold to get out of the blanket now.
Made some simple samples with the Time Reversal Mechanic. It would be interesting to make a bigger puzzle where you could dynamically choose which elements are affected by the time reverse. But if there's much more than move routes and waits, it's starts to get too annoying for my brain Like even that exploding bomb was such a bother.
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Subvert expectations! I did with a character in one of my games.