I'm willing to do things like just read straight from the video card buffer [thus making the game desktop only] if that's what it takes.
As aforementioned in my post, a shader would probably do what I'm asking for here a lot faster - but I don't know how to implement a shader that would...
Working on a game that I'd like to do a 'screen ghosting' effect/glitch, where I take a snap of the present scene (aka 'taking a screenshot'), lower the snap's alpha, and place it at a random small amount of offset for a short period of time before I destroy it. Unfortunately, Bitmap.snap is...
Painted a race portrait for Star Ruler 2's expansion the other day. I think they came out nicely.
Also a timelapse of me putting the final touches on their art:
Made a Tumblr to keep stuff up to date and not flood this topic with little art and so on updates. Check it out if you like: dimafterhours.tumblr.com
Meanwhile, worked on some concept art for Mjnlh (a character who'll appear later in the game) and formally structured the game's plot. ...
@Jackkel Dragon Will you update the OP to include formatting with your JS files? If copy-pasted from the OP the code is one long uninterrupted line and I'm having a lot of trouble re-formatting it. Couldn't you just attach the JS file to your post instead of putting them in spoiler-tag'd code...
this.wait(frames) does in fact work. I've made a note of it in the official spreadsheet for the script call.
Note to others who might stumble on this topic also looking to pan a sound: I'm using very short sounds which I've modified to the exact length in frames * 60 seconds I expect each...
Pan goes from -100 to 100 in RMMV's event editor, I want it to play a sound once for every increment of 5 between -100 and 100, to create a sweep. Playing it once won't be enough and I don't want to put down 80 'play sound' and 'wait' commands.
Hm? But that's not at all what I'm trying to...
I've been referencing the 'script equivalent of command calls' list a lot lately ( link ) but the listing for the Wait command doesn't work.
I can't locate $gameInterpreter in my console, firstly. I was able to find it being created (or at least where I think it's created, I'm an amateur...
They're permanent (though there is another set which looks and behaves differently: http://i.imgur.com/lUAvZNa.png ). The base set has two indicators. One shows if you're in a room where there's a save point, hints on how to progress, or when there's an item you can obtain. The other...
FastFood in my country is neither fast nor cheap like it's expected to be, but people still buy a lot of it. I don't want to imagine how much of it people would eat if it was.
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