I mean, pixelating filters don't do pixel art, they're completely different. If you want backgrounds, I suggest you look at the SNES Final Fantasies and use those.
I don't know if you're aware, but almost all of your of your in-game images are blurry, stretched, don't mesh well with the rest and in general, are painful to look at. You should always get your images from dedicated sprite sites, many images used on wikis and the internet are blurred to look...
Oh wow, this is a very neat idea and judging by the looks of it, you have the abilities to make it work which is super duper cool!
This looks like a very easy and comfortable way to enter the world of scientific literature, at least more than normal school. I'm pretty excited.
Also, I...
All the characters are supposed to have little to no combat experience, so I thought it would be fitting for them to try out everything.
And yes, I was thinking of some sort of skills that can be passed onto other gems and maybe passive boosts like, +10 % Magic would just become permanent? ...
Um...Well, they're all derivatives of basic RPG classes, but some have unique gimmicks, equipment restrictions, magic movesets, ways of gaining their skills, etc.
http://finalfantasy.wikia.com/wiki/List_of_Final_Fantasy_V_jobs
Have a quick glance if you want.
Salutations,
I'm working on a small game for mainly a few of my friends and I was wondering if the following ideas would benefit the game:
Gems:
So, since the game will have multiple characters, I wanted to make each one of them fresh and unique, but why should I do it, when the player...
I suggest you look at some of Final Fantasy V's classes, many follow the same archetype, but they all add something new that goes along well with the basics.
This is a really good idea, but I think that it's a bit too much for most players. Why don't you try adding a single instrument or a simple tune, something to soften the atmosphere and make it more accessible?
Personally, I think that 10-12 skills is perfect for almost any occasion.
What irks me in many games is that warriors are almost always the least interesting class/archetype, so I suggest you maybe go with, maybe 6-8 skills per character and add some to the more Warrior-ish characters based...
So I'm making a small experimental game for me and my friends using resources from other games such as Final Fantasy and Earthbound, naturally I need a battle theme.
I go on YouTube and use this YouTube to MP3/.OGG converter to get an .ogg of Earthbound's battle theme. (It was 30 minutes long...
Update on the Unity thing: I had to redo all my map graphics for Unity because the originals were from XP, but it actually looks so much better now in Unity, so I genuinely might make the switch.
Messing around with fragment shaders (filters). This thing is HUGE and I'm surprised almost no one makes good use of. Even the number of plugins that do this stuff are limited.
There's 7 main areas in the game that are all connected. This train get's you from an underground lab to the center of someone's subconscious. inside the train you can talk to some of the passengers. but going to the top of it, there's battles.
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