Recent content by FodasticoMan

  1. FodasticoMan

    SV_Battlers from SV_enemies [9. The Hornet]

    Hello biBibo, I managed to solve my problem by the example of Rexal. Congratulations to you (for the excellent material) and Rexal (for making each amazing script).
  2. FodasticoMan

    enemy animation battle

    I used the example of this plugin and it works. http://forums.rpgmakerweb.com/index.php?/topic/47991-animated-enemies/
  3. FodasticoMan

    enemy animation battle

    unchanged ;_;
  4. FodasticoMan

    SV_Battlers from SV_enemies [9. The Hornet]

    I confess that is not working. But I will see if I can solve
  5. FodasticoMan

    enemy animation battle

    I downloaded another version of YEP_X_AnimatedSVEnemies and the bug has been resolved; But the enemy is still no animation
  6. FodasticoMan

    enemy animation battle

    Result: Static battle and bug
  7. FodasticoMan

    Weapon Sprites Enhanced

    http://forums.rpgmakerweb.com/index.php?/topic/54995-add-credits-in-title-screen-adicionando-cr%C3%A9ditos-na-janela-de-menu/ Thank you, Feel uncomfortable, I can put your name first.
  8. FodasticoMan

    SV_Battlers from SV_enemies [9. The Hornet]

    Good night byBibo, As I understand it you must download and activate two plugins AnimatedSVEnemies.js BattleEngineCore.js But do not know where that notetag stay in RPG Maker MV, explain to me how to deploy? Thank's
  9. FodasticoMan

    add credits in title screen (Adicionando créditos na tela de Título)

    Good evening, Anyone who knows me knows that I've been breaking my head and trying to do that. Thanks to the code of Rexal that I studied  I went able to understand a little more and get complete my code. Free for commercial and noncommercial use Do not delete the names on special credits...
  10. FodasticoMan

    Weapon Sprites Enhanced

    Good evening Rexal, I would like to take your script (demo title.js) to put credits I've been changing a bit your script so that you understand what I like to do. Sorry if I do not understand very well. My Inglês is not very good change script demo title.js...
  11. FodasticoMan

    enemy animation battle

    which would notetags?
  12. FodasticoMan

    enemy animation battle

    I do not know what it is
  13. FodasticoMan

    enemy animation battle

    I do not know where to put it.
  14. FodasticoMan

    enemy animation battle

    Good night, 1)As I understand it you must download and activate two plugins AnimatedSVEnemies.js BattleEngineCore.js 2)Pick up some image with battle scenes and put the folder sv_actors. 3)Create a new actor with the image name that was put in sv_actors and the battle image. 4)Create troops...

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Fire-Emblem Style Level Up System, Boost on Class Change, And Animated Arrows | RPG Maker News #115

Why keyboards don't sleep? Because they have two shifts.
I realized a while ago my game was toooo big in scope. even now I wonder am I trying to do too much by myself. and that's after completely changing the format of the game.
Last week at SLC. Cali awaits. TBH I love SLC more than SF.
Back home now. I had a good time, but I had a checkup this morning so I had to come home for that. Now I'm just waiting for my therapist meeting tomorrow...
Decided to work on Wishful Wanda today. Since it's a BFB spinoff game, I decided to make the Huang brothers
Easter eggs! I'm actually pitching this to the BFDI team, btw.

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