Do more events on the map cause sound effects to cut off? It appears that my theory is in fact correct, as when there is low amount of events on the map, in this case the gun shooting sound doesn't cut out at random compared to big amount of events and suddenly the sound stop playing at random. I'd like to know if I'm correct about it. The sound is only played when I hold the specific button.
The concept art for the sprite of Senary, a major character in my upcoming (as-of-yet-unnamed) project. She is known as the Timelord because she can "stop time" by making eye contact with a person; Paralyzing them for a short period of time through a type of hypnosis. Tell me what you think about her. I'm thinking of changing the color of her coat.