Recent content by FredHuizinga

  1. Using Volume Distance Script/Parallel Proces only once every x seconds

    Well, I did everything you did exactly as you described it, but it didn't work for me. My map is 25x25, and my waterfall is located at X8 Y20 in the map, and my player is located at X5 Y1. I followed the instructions you gave me for these events, and I'm 100% sure I followed them to the letter...
  2. Using Volume Distance Script/Parallel Proces only once every x seconds

    Alright, so if I understand correctly the script I'm using needs to restart the sound every time to be able to adjust the volume? I don't think the second problem is actually a problem for me though. If the event isn't processed outside of a certain range that means the sound won't play outside...
  3. Using Volume Distance Script/Parallel Proces only once every x seconds

    Alright, right now all the event is is this: I left it all empty for now since I had no idea how to progress. This is how I initially tried to run the event and makes it loop infinitely over itself. I've also tried these following commands, including trying to use the Move Route command, but...
  4. Using Volume Distance Script/Parallel Proces only once every x seconds

    I have, yes. I also noticed the maximum frame limit is 999, so with a quick calculation I figured that if I put in 6 wait command for 600 frames and 1 for 180 frames I would have the right amount of frames, but when I test play the map the sound still doesn't play. I don't have a real clue as...
  5. Using Volume Distance Script/Parallel Proces only once every x seconds

    So I ran into a problem not too long ago, and I've looked around on the web but didn't see any solution to my problem (I think). I made a map recently with a waterfall, and I'd like to have the waterfall play a waterfall sound, but I only want it to be hearable when you're close to the...

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Looking forward to messing around with MZ when it comes out in little over a week. Anyone else amped? What's the first thing you're gonna look at/try to do?
by now, I think most people know that I hate misanthropic bad guys, but I realize one more reason I hate them so much is because the motive is easy and takes no thought to come up with. It's actually more challenging to create a villain that doesn't have that motive.
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If the VisuStella videos are using the MZ RTP tilesets... I'm really disappointed. MV's look so much better. I hope it's easy to convert MV tiles to MZ.
If this thing end to be good enough, I'll be pleased to release it there for free (looong to be completed...).
And back. Trying to work online with no internet for 1.5 days was...interesting. I felt like a character in a old Sierra game trying to find internet due to all the hoops I had to jump through just to get online for work.

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