Not sure if it has been suggested, or even if it is possible, but a good idea is to add a complete color picker or just a box where we can enter our desired hex code. Sometimes the color we want aren't there in the defaults.
Balance all the characters so they have (almost) equal power then let the player decide what they want to use. If the player want to use the same four characters through the game, then let him, artificial restrictions to force the player to behave in a certain way feel bad.
It can make the player feel cheated, actually it can be complete bull**** if used incorrectly.
RNG should be used to decide equivalent outcomes or the outcomes should even out in the current scope.
In a battle, the foe has 1000 HP, your attacks deal 100 damage, if you have a 25%...
It basically just increases complexity as there is another resource to manage...
I like it as it allows more diversity in spells and adds more depth to the game.
For enemies: just give them a way to restore MP.
Standard if you have a lot of different characters to pick and form a party, you don't get individual character customization, but you have party customization. Also having to manage the stats of several characters would be pretty annoying.
Go with stats distribution if you have few characters...
Well.. I was going to post my randomly generated road experiments... But the new "Attach Files" on profile posts seems to be quite buggy. Also there's no more option to insert Imgur images. Highly unfortunate. Guess I'll give them a bit to fix it and go back to messing with stuff.
I just came up with a very original RPG Idea. This is so well written that it might be the first RPG I actually finish making. (I’ve stopped all my projects halfway through development. I don’t think this one will be the same.)
Finally returning to one of my least favorite parts of game deving - mapping.
Me, adding new map: Okay, so this map will be the - wait...Map 501?! O.O E-excuse me?!
So, yup...breaking into the 500's for map count. Some are placeholders for now, since I haven't gotten around to actually mapping them yet. But soon. Very soon...oof, I'm scared.