Recent content by Frozen_Phoenix

  1. Frozen_Phoenix

    RPG Maker MV/MZ Extended Generator - Version 0.66 - Update on the 8th September 2020

    Awesome program! Not sure if it has been suggested, or even if it is possible, but a good idea is to add a complete color picker or just a box where we can enter our desired hex code. Sometimes the color we want aren't there in the defaults.
  2. Frozen_Phoenix

    How long should it take from pressing "Start Game" to player's first battle?

    Battles, gearing, puzzles... anything that is actually playing the game instead of just reading plot.
  3. Frozen_Phoenix

    How long should it take from pressing "Start Game" to player's first battle?

    Action (not necessarily a battle) should come as fast as possible, it's a game not a movie.
  4. Frozen_Phoenix

    How can I make that the healer class is not required?

    Make other forms of healing/sustaining more effective.
  5. Frozen_Phoenix

    Automatic vs. Manual stat increase on level ups

    If you have a lot of characters, then go automatic. If you have few characters (less or equal to a party), go with manual.
  6. Frozen_Phoenix

    How do you encourage the player to use all of your party members?

    Balance all the characters so they have (almost) equal power then let the player decide what they want to use. If the player want to use the same four characters through the game, then let him, artificial restrictions to force the player to behave in a certain way feel bad.
  7. Frozen_Phoenix

    man it feels good to actually get a project going

    Yeah, finishing them is the hard part
  8. Frozen_Phoenix

    I like the basics

    You're just lazy btw. This is so true. Most people that put a lot of effort in custom graphics and music forget that it is a game, disregarding the core aspects like gameplay.
  9. Frozen_Phoenix

    Why is RNG so despised?

    It can make the player feel cheated, actually it can be complete bull**** if used incorrectly. RNG should be used to decide equivalent outcomes or the outcomes should even out in the current scope. Examples: In a battle, the foe has 1000 HP, your attacks deal 100 damage, if you have a 25%...
  10. Frozen_Phoenix

    Full Item and Skill Descriptions

    @Berin Too much work man, also I think it works for weapons/armors/items.
  11. Frozen_Phoenix

    Can a RPGMaker game be good without custom resources?

    Good? Yes. It will be harder to sell, though. If your goal is to make money, then investing in custom resources is a good idea.
  12. Frozen_Phoenix

    Do you give the enemies a finite amount of resources(MP/ammo/AP/etc)?

    It basically just increases complexity as there is another resource to manage... I like it as it allows more diversity in spells and adds more depth to the game. For enemies: just give them a way to restore MP.
  13. Frozen_Phoenix

    Check if target is a state affected

    You can break the event if the condition is not met:
  14. Frozen_Phoenix

    Pros and cons of a straightforward leveling system

    Standard if you have a lot of different characters to pick and form a party, you don't get individual character customization, but you have party customization. Also having to manage the stats of several characters would be pretty annoying. Go with stats distribution if you have few characters...

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Well.. I was going to post my randomly generated road experiments... But the new "Attach Files" on profile posts seems to be quite buggy. Also there's no more option to insert Imgur images. Highly unfortunate. Guess I'll give them a bit to fix it and go back to messing with stuff.
my first day back to working on my project and i'm pooped!! hope to get back in the rhythm soon!
I just came up with a very original RPG Idea. This is so well written that it might be the first RPG I actually finish making. (I’ve stopped all my projects halfway through development. I don’t think this one will be the same.)
Became a news junkie... except for those times I got inspired and published a chapter of any of my crazy stories. XD
Finally returning to one of my least favorite parts of game deving - mapping.
Me, adding new map: Okay, so this map will be the - wait...Map 501?! O.O E-excuse me?!
So, yup...breaking into the 500's for map count. Some are placeholders for now, since I haven't gotten around to actually mapping them yet. But soon. Very soon...oof, I'm scared.

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